Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about Stacking of positive energy aura of Vivacious creatures.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6090240" data-attributes="member: 57383"><p>The power writeup says the Fortitude save works "as if in a positive-dominant environment". The rules for positive-dominant environment say they give fast healing. It also says that other vivacious creatures are not affected by this aura. Vivacious creatures are immune to the dangerous effects of a positive-dominant environment.</p><p></p><p>Given those facts, I think it's reasonable to say the burden of evidence is that Positive Energy Aura works more like fast healing (non-stacking) than <em>cure light wounds</em> (stacking).</p><p></p><p></p><p></p><p>The question is should abilities default to be non-stacking or stacking if it doesn't say one way or another? There doesn't appear to be a specific rule in the SRD, but the general principal appears to be abilities from the same source or of the same type do not stack, but only the strongest applies.</p><p></p><p></p><p></p><p>The risk of explosion is minimal. The rate of fast healing is fixed and fairly slow (1 hit point per round) <strong>and</strong> the vivacious creature can suppress it. It'd be a simple matter to step outside the aura when you're within a few hit points of full healing. </p><p></p><p>If it did stack, which I don't believe they should, a summoner can order some of the Vivacious Creatures to suppress their Auras and vary the fast healing rate. e.g. if they have 10 vivacious creatures they can start out with all ten emitting an Aura for fast healing 10, then cut down to fast healing 2 when they're close to healing one of the patients.</p><p></p><p></p><p></p><p>Fine! I can see it going either way, although I prefer your DM's judgement that it's non-stacking. </p><p></p><p></p><p></p><p>A ninth level spellcaster could cast <em>extended summon monster IV</em> to summon 1d4+1 vivacious celestial owls for 18 rounds. Each produces a 10 ft. radius positive energy Aura.</p><p></p><p>A 10 ft. circle is enough space to fit 12 Medium sized creature in, or 24 if they crowd together. Eighteen rounds of fast healing 1 can produce 18 hit points of healing. If the Auras can stack, the 1d4+1 creatures mean the summoner could get 36-90 hit points of healing in total.</p><p></p><p>By contrasts, a ninth level spellcaster casting <em>mass cure light wounds</em> would cure up to nine creatures of 1d8+9 hit points apiece. That's a maximum of 17 hit points.</p><p></p><p>So a single vivacious creature summoned by a 9th level caster via an Extended summons spell can produce more healing for more patients than the same caster can create with a mass healing spell at the highest level they can cast. They could summon that single vivacious creature with an <em>extended monster summoning II</em> - a 3rd level spell, while <em>mass cure light wounds</em> is a 5th level spell. In addition to that, the vivacious creature can fight the summoner's foes and possibly cause them to explode.</p><p></p><p>To my mind that seems a trifle unbalanced.</p><p></p><p></p><p></p><p>Can you quote a rule to that effect though? I prefer "it only stacks if it says it does". Frankly, unlimited stacking is rarely a good idea, so even if there is a rule in some obscure wizards.com FAQ that says Positive Energy Aura healing stacks I'd homebrew that away if it came up in a game I'm running.</p><p></p><p>Oh, and <em>wall of smoke</em> shouldn't stack. A creature walking through a pair of <em>walls of smoke</em> will need to make two Fortitude saves, but they are <strong>not</strong> nauseated for 2 rounds if they fail both saves - each wall can produce a round of nausea, but spell durations run concurrently, not in series. Similarly, no matter how many <em>wall of smoke</em> spells there are they only give normal concealment, the DM shouldn't roll a 20% concealment miss chance for each wall.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6090240, member: 57383"] The power writeup says the Fortitude save works "as if in a positive-dominant environment". The rules for positive-dominant environment say they give fast healing. It also says that other vivacious creatures are not affected by this aura. Vivacious creatures are immune to the dangerous effects of a positive-dominant environment. Given those facts, I think it's reasonable to say the burden of evidence is that Positive Energy Aura works more like fast healing (non-stacking) than [I]cure light wounds[/I] (stacking). The question is should abilities default to be non-stacking or stacking if it doesn't say one way or another? There doesn't appear to be a specific rule in the SRD, but the general principal appears to be abilities from the same source or of the same type do not stack, but only the strongest applies. The risk of explosion is minimal. The rate of fast healing is fixed and fairly slow (1 hit point per round) [B]and[/B] the vivacious creature can suppress it. It'd be a simple matter to step outside the aura when you're within a few hit points of full healing. If it did stack, which I don't believe they should, a summoner can order some of the Vivacious Creatures to suppress their Auras and vary the fast healing rate. e.g. if they have 10 vivacious creatures they can start out with all ten emitting an Aura for fast healing 10, then cut down to fast healing 2 when they're close to healing one of the patients. Fine! I can see it going either way, although I prefer your DM's judgement that it's non-stacking. A ninth level spellcaster could cast [I]extended summon monster IV[/I] to summon 1d4+1 vivacious celestial owls for 18 rounds. Each produces a 10 ft. radius positive energy Aura. A 10 ft. circle is enough space to fit 12 Medium sized creature in, or 24 if they crowd together. Eighteen rounds of fast healing 1 can produce 18 hit points of healing. If the Auras can stack, the 1d4+1 creatures mean the summoner could get 36-90 hit points of healing in total. By contrasts, a ninth level spellcaster casting [I]mass cure light wounds[/I] would cure up to nine creatures of 1d8+9 hit points apiece. That's a maximum of 17 hit points. So a single vivacious creature summoned by a 9th level caster via an Extended summons spell can produce more healing for more patients than the same caster can create with a mass healing spell at the highest level they can cast. They could summon that single vivacious creature with an [I]extended monster summoning II[/I] - a 3rd level spell, while [I]mass cure light wounds[/I] is a 5th level spell. In addition to that, the vivacious creature can fight the summoner's foes and possibly cause them to explode. To my mind that seems a trifle unbalanced. Can you quote a rule to that effect though? I prefer "it only stacks if it says it does". Frankly, unlimited stacking is rarely a good idea, so even if there is a rule in some obscure wizards.com FAQ that says Positive Energy Aura healing stacks I'd homebrew that away if it came up in a game I'm running. Oh, and [I]wall of smoke[/I] shouldn't stack. A creature walking through a pair of [I]walls of smoke[/I] will need to make two Fortitude saves, but they are [B]not[/B] nauseated for 2 rounds if they fail both saves - each wall can produce a round of nausea, but spell durations run concurrently, not in series. Similarly, no matter how many [I]wall of smoke[/I] spells there are they only give normal concealment, the DM shouldn't roll a 20% concealment miss chance for each wall. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Question about Stacking of positive energy aura of Vivacious creatures.
Top