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<blockquote data-quote="jacktannery" data-source="post: 6262775" data-attributes="member: 6667121"><p>Update on our game <a href="http://www.rpol.net/game.cgi?gi=54669&date=1392585574" target="_blank">http://www.rpol.net/game.cgi?gi=54669&date=1392585574</a></p><p></p><p></p><p>Still on Adventure 2 Dying Skyseer. Things are starting to get out of control....</p><p></p><p></p><p>- PCs find Skyseer Nevard and agree to do his quest.</p><p>- That night they visit thinking man's tavern and they REALLY hated Hennet Rinnus.</p><p>- Onto a PC contact ([hq]Benicen tReiss, Professor of Occult and Local History)[/hq] for advice on Cauldron Hill. He offers them an illegal ritual to assist Nevard on the hill (bonds of forced faith) but they are totally horrified and threaten to arrest him (!). So they don't use it.</p><p>-Meeting with MacBannin is a great success; everyone gets on famously.</p><p>-Night on Cauldron Hill is fantastic, but the Vestige killed one ofour PCs and there is nothing they could have done about it - quite frustrating for them I think. Anyway the bloody Bleak Gate Assassin escapes again - they really hate him now. The dead PC found himself being boiled into a kettle by the ghost of a witch, his soul to be trapped in mysterious liquid - he gets away.</p><p>-Back to MacBannin - he's so smooth and the PCs are relieved to be in such good hands. Quick detour to revive the dead PC in HQ and then....</p><p>-Back to Sechim's factory to stop the arson, with backup from Lorcan Kell's gang (following on from Fog of War) and the RHC. Quite a dramatic scene here, lots of going up and down ladders, and PCs avert a fire. Valando is captured but Eberardo escapes, swearing vengeance.Interestingly PCs (unintentionally?) trick the dragonborn brothers into thinking that Lorcan Kell has turned on them, and they drop his name.</p><p>-Upon interviewing the thugs and Valando PCs discover location of Eberardo's secret hideout. They also find LeBrix's home address in Valando's pocket.</p><p>-They meet another contact and ask about the black grease they found (no info) and the chrome gun LeBrix claims to have used to kill Nilesa (they find out quite a lot about this, deducing it belongs to the Bleak Gate Killer rather than LeBrix) and discover Vendetta Bullets.</p><p>-they tap some underworld contacts and discover rumours about a weapon smuggling operation between the cloudwood bandits and the Family, and deduce Kell would be pissed off about it. They put out a message thatthey want to meet Kell to discuss a deal.</p><p>-Meanwhile, Carlao's squad is still watching Professor Kindleton (the PCs are using their Risur favour on this every day). On day 3 its reported that Professor Kindleton went to Central Station to check train times, then brought two new suitcases - they deduce she has contacted the doctor and is preparing to elope!</p><p>-Back to the consulate and they corner LeBrix, who confides in them about the nature of the missing documents and the danger to his own life. He vows to help them if they can recover the documents.</p><p></p><p></p><p>***At this point in the adventure the penny finally dropped with me and I realised what the story was about - it wasn't about solving Nilesa's death, as I had thought, but about recovering the Danoran documents. Now everything made sense to me, I could see the point of this adventure and I was able to understand how all thes eemingly-unrelated events fit together - epiphany! I feel this could have been made more clear for DMs at the start of the adventure: have Delft tell them to find the documents to avert a diplomatic crisis on the eve of the wedding.</p><p></p><p></p><p>-anyway, that night PCs go and meet Lorcan in the theatre of scoundrels. This was a really brilliant scene that everyone enjoyed a lot - WELL DONE MODULE WRITERS!!!! I recommend reading the exchange from post 642 of our game thread because it was really fun.</p><p></p><p>-Lorcan agrees that if the PCs stop the smuggling op and take out the Family ship, he'll give them the doctor; he tells them about the known wharf in Pine Island and the time of the operation. The PCs then tell him about the dragonborn brothers; how they believe Kell back-stabbed them and will enact their revenge. Lorcan is doubtful but the PCs press the point so he agrees that they should try and take down Eberardo - but he asks them a favour: Eberado possesses sensitive personal letters that Kell wants returned.</p><p></p><p>-The next day (Day 5) and Saxby is getting nervous; things are getting out of control. She calls Carlao and Delft into her office and discovers Carlao has a lead on the doctor's whereabouts (he's followed the boy messenger from Kindleton into the nettles). She wants the Danoran documents back in the consulate pronto without diplomatic incident,and she has other concerns, so she puts the PCs off the case -they've been too slow. Instead, PCs are sent to Dawn Square on crowd duty.</p><p></p><p>EDIT: also here's LeBrix's ransom note:<a href="http://contactsheet.org/cgi-bin/ransom.pl?thedata=Stop+investigating+the+factories+or+we+will+burn+down+your+house+%0D%0A%0D%0AHermanos+Draconis&Button=Generate+Ransom+Note" target="_blank">http://contactsheet.org/cgi-bin/ransom.pl?thedata=Stop+investigating+the+factories+or+we+will+burn+down+your+house+ Hermanos+Draconis&Button=Generate+Ransom+Note</a></p></blockquote><p></p>
[QUOTE="jacktannery, post: 6262775, member: 6667121"] Update on our game [URL]http://www.rpol.net/game.cgi?gi=54669&date=1392585574[/URL] Still on Adventure 2 Dying Skyseer. Things are starting to get out of control.... - PCs find Skyseer Nevard and agree to do his quest. - That night they visit thinking man's tavern and they REALLY hated Hennet Rinnus. - Onto a PC contact ([hq]Benicen tReiss, Professor of Occult and Local History)[/hq] for advice on Cauldron Hill. He offers them an illegal ritual to assist Nevard on the hill (bonds of forced faith) but they are totally horrified and threaten to arrest him (!). So they don't use it. -Meeting with MacBannin is a great success; everyone gets on famously. -Night on Cauldron Hill is fantastic, but the Vestige killed one ofour PCs and there is nothing they could have done about it - quite frustrating for them I think. Anyway the bloody Bleak Gate Assassin escapes again - they really hate him now. The dead PC found himself being boiled into a kettle by the ghost of a witch, his soul to be trapped in mysterious liquid - he gets away. -Back to MacBannin - he's so smooth and the PCs are relieved to be in such good hands. Quick detour to revive the dead PC in HQ and then.... -Back to Sechim's factory to stop the arson, with backup from Lorcan Kell's gang (following on from Fog of War) and the RHC. Quite a dramatic scene here, lots of going up and down ladders, and PCs avert a fire. Valando is captured but Eberardo escapes, swearing vengeance.Interestingly PCs (unintentionally?) trick the dragonborn brothers into thinking that Lorcan Kell has turned on them, and they drop his name. -Upon interviewing the thugs and Valando PCs discover location of Eberardo's secret hideout. They also find LeBrix's home address in Valando's pocket. -They meet another contact and ask about the black grease they found (no info) and the chrome gun LeBrix claims to have used to kill Nilesa (they find out quite a lot about this, deducing it belongs to the Bleak Gate Killer rather than LeBrix) and discover Vendetta Bullets. -they tap some underworld contacts and discover rumours about a weapon smuggling operation between the cloudwood bandits and the Family, and deduce Kell would be pissed off about it. They put out a message thatthey want to meet Kell to discuss a deal. -Meanwhile, Carlao's squad is still watching Professor Kindleton (the PCs are using their Risur favour on this every day). On day 3 its reported that Professor Kindleton went to Central Station to check train times, then brought two new suitcases - they deduce she has contacted the doctor and is preparing to elope! -Back to the consulate and they corner LeBrix, who confides in them about the nature of the missing documents and the danger to his own life. He vows to help them if they can recover the documents. ***At this point in the adventure the penny finally dropped with me and I realised what the story was about - it wasn't about solving Nilesa's death, as I had thought, but about recovering the Danoran documents. Now everything made sense to me, I could see the point of this adventure and I was able to understand how all thes eemingly-unrelated events fit together - epiphany! I feel this could have been made more clear for DMs at the start of the adventure: have Delft tell them to find the documents to avert a diplomatic crisis on the eve of the wedding. -anyway, that night PCs go and meet Lorcan in the theatre of scoundrels. This was a really brilliant scene that everyone enjoyed a lot - WELL DONE MODULE WRITERS!!!! I recommend reading the exchange from post 642 of our game thread because it was really fun. -Lorcan agrees that if the PCs stop the smuggling op and take out the Family ship, he'll give them the doctor; he tells them about the known wharf in Pine Island and the time of the operation. The PCs then tell him about the dragonborn brothers; how they believe Kell back-stabbed them and will enact their revenge. Lorcan is doubtful but the PCs press the point so he agrees that they should try and take down Eberardo - but he asks them a favour: Eberado possesses sensitive personal letters that Kell wants returned. -The next day (Day 5) and Saxby is getting nervous; things are getting out of control. She calls Carlao and Delft into her office and discovers Carlao has a lead on the doctor's whereabouts (he's followed the boy messenger from Kindleton into the nettles). She wants the Danoran documents back in the consulate pronto without diplomatic incident,and she has other concerns, so she puts the PCs off the case -they've been too slow. Instead, PCs are sent to Dawn Square on crowd duty. EDIT: also here's LeBrix's ransom note:[URL]http://contactsheet.org/cgi-bin/ransom.pl?thedata=Stop+investigating+the+factories+or+we+will+burn+down+your+house+%0D%0A%0D%0AHermanos+Draconis&Button=Generate+Ransom+Note[/URL] [/QUOTE]
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