Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Question about starting Zeitgeist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jacktannery" data-source="post: 6654053" data-attributes="member: 6667121"><p>Thank you hirou.</p><p></p><p></p><p></p><p>Rituals continue to be underused, even with these houserules. Few players remember to use them. The few that do, do so for roleplay/character reasons only. Tenser's Disk is popular. If game changing antics were to arise (which could happen potentially but is very player dependent) then I would react obviously by altering this houserule. But so far, and in all of my 4E games, rituals are underused.</p><p></p><p></p><p></p><p>Useful for monsters, still totally useless for players. The reason, perhaps, is that in an online game the players very rarely get a chance to strategise combat situations. Aid another is great for minions.</p><p></p><p></p><p></p><p>I use the following table, which I found on this forum. PCs get the last column in money each at each level. </p><p></p><p><em>Level Item Value (gp) Total earned per party Total earned per PC (5)</em></p><p><em>1 360 2240 448</em></p><p><em>2 520 2880 576</em></p><p><em>3 680 4160 832</em></p><p><em>4 840 6080 1216</em></p><p><em>5 1000 8000 1600</em></p><p><em>6 1800 11200 2240</em></p><p><em>7 2600 14400 2880</em></p><p><em>8 3400 20800 4160</em></p><p><em>9 4200 30400 6080</em></p><p><em>10 5000 40000 8000</em></p><p></p><p>This is the equivelant table if not running inherant bonus system (ie in the module) and you can see the difference. Works well enough</p><p></p><p><em>Level Item Value (gp) Total earned per party Total earned per PC (5)</em></p><p><em>1 360 3760 752</em></p><p><em>2 520 5360 1072</em></p><p><em>3 680 7600 1520</em></p><p><em>4 840 10480 2096</em></p><p><em>5 1000 14000 2800</em></p><p><em>6 1800 18800 3760</em></p><p><em>7 2600 26800 5360</em></p><p><em>8 3400 38000 7600</em></p><p><em>9 4200 52400 10480</em></p><p><em>10 5000 xxxxx xxxxxx</em></p><p><em></em></p><p></p><p></p><p>Holdover from my last 4E game. Actually there are very specific common items NOT on that list, which I do not want in my game. Things like iron armbands of power and whatnot. The rule is that all PCs can automatically requisition anything on that list without rolling any time, but anything not on that list must be discussed with me first. Some combinations of items (frostcheese/ chargecheese) are annoying and I don't want players to aim for those.</p></blockquote><p></p>
[QUOTE="jacktannery, post: 6654053, member: 6667121"] Thank you hirou. Rituals continue to be underused, even with these houserules. Few players remember to use them. The few that do, do so for roleplay/character reasons only. Tenser's Disk is popular. If game changing antics were to arise (which could happen potentially but is very player dependent) then I would react obviously by altering this houserule. But so far, and in all of my 4E games, rituals are underused. Useful for monsters, still totally useless for players. The reason, perhaps, is that in an online game the players very rarely get a chance to strategise combat situations. Aid another is great for minions. I use the following table, which I found on this forum. PCs get the last column in money each at each level. [I]Level Item Value (gp) Total earned per party Total earned per PC (5) 1 360 2240 448 2 520 2880 576 3 680 4160 832 4 840 6080 1216 5 1000 8000 1600 6 1800 11200 2240 7 2600 14400 2880 8 3400 20800 4160 9 4200 30400 6080 10 5000 40000 8000[/I] This is the equivelant table if not running inherant bonus system (ie in the module) and you can see the difference. Works well enough [I]Level Item Value (gp) Total earned per party Total earned per PC (5) 1 360 3760 752 2 520 5360 1072 3 680 7600 1520 4 840 10480 2096 5 1000 14000 2800 6 1800 18800 3760 7 2600 26800 5360 8 3400 38000 7600 9 4200 52400 10480 10 5000 xxxxx xxxxxx [/I] Holdover from my last 4E game. Actually there are very specific common items NOT on that list, which I do not want in my game. Things like iron armbands of power and whatnot. The rule is that all PCs can automatically requisition anything on that list without rolling any time, but anything not on that list must be discussed with me first. Some combinations of items (frostcheese/ chargecheese) are annoying and I don't want players to aim for those. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Question about starting Zeitgeist
Top