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Question about starting Zeitgeist
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<blockquote data-quote="jacktannery" data-source="post: 6876976" data-attributes="member: 6667121"><p>Update: PCs have made a deal with the Voice of Rot and trapped Sijhen in the Spirit World in the Museum. Then they left to the RHC HQ to warn Saxby and the rest of the HQ that Sijhen was probably planning an invasion there to get the Star Map. Saxby thanks them and get's the help of Carlao's team to grab the map, artefacts, and other documents into cases and get them to safety, while the PCs evacuate the rest of the HQ.</p><p></p><p>But, the PCs suspect Saxby is up to no good, because Sijhen hinted as such. So they follow her and Carlao's team through over the rooftops then by carriage into a dead-end by the Old City Walls. They find a secret passage and follow Saxby through the old city catacombs, surviving a Obsucrati Kill Squad ambush and deadly traps. Now they are about to find out where Saxby is headed - and they want her to be heading to see Leone Quital (who they have a grudge against since the last adventure). Their aim will be to break into the secret Obscurati hideout, steal the Star Map and possibly screw up Leone's plans somehow, then escape back to Sijehn, kill the alien once it lets its defences down upon seeing the Star Map, and place Xambria's soul into Finona's body to create a super-archaeological-head-of-flint-museum and possible later love interest.</p><p></p><p>So, does anyone have any ideas for Leone's secret obscurati hideout in the tunnels of the city? I have looked through Adventure 5 so I know about all that. Ideally I want the PCs to find Leone, discover some crucial information which will foil a plan Leone is hatching AND make them really want to get on the that train in adventure 4, then leave without fighting Leone.</p></blockquote><p></p>
[QUOTE="jacktannery, post: 6876976, member: 6667121"] Update: PCs have made a deal with the Voice of Rot and trapped Sijhen in the Spirit World in the Museum. Then they left to the RHC HQ to warn Saxby and the rest of the HQ that Sijhen was probably planning an invasion there to get the Star Map. Saxby thanks them and get's the help of Carlao's team to grab the map, artefacts, and other documents into cases and get them to safety, while the PCs evacuate the rest of the HQ. But, the PCs suspect Saxby is up to no good, because Sijhen hinted as such. So they follow her and Carlao's team through over the rooftops then by carriage into a dead-end by the Old City Walls. They find a secret passage and follow Saxby through the old city catacombs, surviving a Obsucrati Kill Squad ambush and deadly traps. Now they are about to find out where Saxby is headed - and they want her to be heading to see Leone Quital (who they have a grudge against since the last adventure). Their aim will be to break into the secret Obscurati hideout, steal the Star Map and possibly screw up Leone's plans somehow, then escape back to Sijehn, kill the alien once it lets its defences down upon seeing the Star Map, and place Xambria's soul into Finona's body to create a super-archaeological-head-of-flint-museum and possible later love interest. So, does anyone have any ideas for Leone's secret obscurati hideout in the tunnels of the city? I have looked through Adventure 5 so I know about all that. Ideally I want the PCs to find Leone, discover some crucial information which will foil a plan Leone is hatching AND make them really want to get on the that train in adventure 4, then leave without fighting Leone. [/QUOTE]
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