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Question about starting Zeitgeist
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<blockquote data-quote="hirou" data-source="post: 7242300" data-attributes="member: 6776023"><p>In lieu of my own thread (which I should probably make after all), I'd like to use this one to share my joy of restarting my Zeitgeist campaign, year-and-a-half in hiatus. We have our old party back, new player and new co-DM, eager to bring some new spark into sixth adventure where we left our heroes (personally and with no offence meant I consider "Revelations" the weakest link of the whole campaign, and perhaps that opinion was the main reason behind the whole hiatus). </p><p>So far we've had an introductory session with the new player, with hilarious results of 4e ranger trying to overcome social skill challenges (with +6 modifier in all relevant skills at 12th level) at Liss Railways. One unfortunate orc still accidentally got dismembered by Pemberton golem, but overall it was a really positive experience for everyone involved and I'm eager to continue Cavallo plotline perhaps as soon as this weekend...</p></blockquote><p></p>
[QUOTE="hirou, post: 7242300, member: 6776023"] In lieu of my own thread (which I should probably make after all), I'd like to use this one to share my joy of restarting my Zeitgeist campaign, year-and-a-half in hiatus. We have our old party back, new player and new co-DM, eager to bring some new spark into sixth adventure where we left our heroes (personally and with no offence meant I consider "Revelations" the weakest link of the whole campaign, and perhaps that opinion was the main reason behind the whole hiatus). So far we've had an introductory session with the new player, with hilarious results of 4e ranger trying to overcome social skill challenges (with +6 modifier in all relevant skills at 12th level) at Liss Railways. One unfortunate orc still accidentally got dismembered by Pemberton golem, but overall it was a really positive experience for everyone involved and I'm eager to continue Cavallo plotline perhaps as soon as this weekend... [/QUOTE]
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