My question is Believe it or not about the spell Ray of Enfeeblement, a Doubly Empowered, Maximized Ray of Enfeeblement would do 19pts of Str Damage without a Save. Noted, the spell states that the subjects STR cannot drop below 1. but what if that spell is paired off with a Quickened Waves of Fatigue.
The character would then become fatigued and lose another 4pts of str. what if the character had Str 20. would it drop to Str 0?
Now, if he is at Str 0, does that mean all his muscles are unable to respond? if so: he cannot breath. so would that mean that upon casting these two spells (both of them without SV) a character would lie down on the floor unable to do anything but do Fort Saves untill he died?
I add here for reference, both spells:
Waves of Fatigue
Necromancy
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
Waves of negative energy render all living creatures in the spell’s area fatigued. This spell has no effect on a creature that is already fatigued.
Ray of Enfeeblement
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1.
The character would then become fatigued and lose another 4pts of str. what if the character had Str 20. would it drop to Str 0?
Now, if he is at Str 0, does that mean all his muscles are unable to respond? if so: he cannot breath. so would that mean that upon casting these two spells (both of them without SV) a character would lie down on the floor unable to do anything but do Fort Saves untill he died?
I add here for reference, both spells:
Waves of Fatigue
Necromancy
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: No
Spell Resistance: Yes
Waves of negative energy render all living creatures in the spell’s area fatigued. This spell has no effect on a creature that is already fatigued.
Ray of Enfeeblement
Necromancy
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject’s Strength score cannot drop below 1.