Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about taking 10.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 5027919" data-attributes="member: 72317"><p>This is quite a common phenomenon, where people tend to confuse taking 10 with taking 20. I have no idea how it got propagated either.</p><p></p><p>Taking 10 essentially means you forgo any potential upsides from rolling well (ie: 11 or more), but this means you also will not suffer the drawbacks of rolling poorly (ie: 9 or lower). You are taking chance out of the equation, because you are likely satisfied with the results of rolling a 10. </p><p></p><p>Typically, if you are assured a good chance of success, but don't want to get screwed over by exceedingly bad rolls, then you will take 10. For instance, if you will fail an open lock attempt only on a roll of 4 or less, then it makes sense to take 10. Plus, you save everyone's time by not having to roll unnecessarily. But this also means you will likely be running into DCs 11+ higher than the rogue's open lock modifier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As such, common sense suggests that taking 10 is really only useful if there is a penalty for failure. Else, people would just take 20.</p></blockquote><p></p>
[QUOTE="Runestar, post: 5027919, member: 72317"] This is quite a common phenomenon, where people tend to confuse taking 10 with taking 20. I have no idea how it got propagated either. Taking 10 essentially means you forgo any potential upsides from rolling well (ie: 11 or more), but this means you also will not suffer the drawbacks of rolling poorly (ie: 9 or lower). You are taking chance out of the equation, because you are likely satisfied with the results of rolling a 10. Typically, if you are assured a good chance of success, but don't want to get screwed over by exceedingly bad rolls, then you will take 10. For instance, if you will fail an open lock attempt only on a roll of 4 or less, then it makes sense to take 10. Plus, you save everyone's time by not having to roll unnecessarily. But this also means you will likely be running into DCs 11+ higher than the rogue's open lock modifier. ;) As such, common sense suggests that taking 10 is really only useful if there is a penalty for failure. Else, people would just take 20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about taking 10.
Top