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Question about Technologist benefit rulings in D&D 4e
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<blockquote data-quote="tragicThaumaturge" data-source="post: 7524835" data-attributes="member: 6975610"><p>Thank you, I think your observations will be quite useful. I admit I am a bit worried the combat encounters will become too easy too quick, but hopefully this will let them relax and focus less on optimizing once they see they don't have too. This might make them more inclined to pick feats and items that are more flavorful or interesting but not as powerful. </p><p>I actually think they're a bit scared right now because man, they've had some close calls during combat (a couple of sessions ago we had a "save versus TPK" situation, and at level 29 too) and I imagine they are expecting something similar. Still, I don't want to ban any character options. I'd much rather they feel liberated from the need to optimize instead of forced to build an inefficient character. I told them I don't want to modify the enemies to make them challenging, as it can be quite exhausting, but that I will up their damage output if (and only if) it becomes necessary .</p><p>Edit: Just an addendum. So far the group consists of a githzerai artificer/seeker, a tiefling skald, a human battlemind and a half-elf cosmic sorcerer. That skald is going to become a real pain once they get to 11th level and he takes Polyhistor.</p></blockquote><p></p>
[QUOTE="tragicThaumaturge, post: 7524835, member: 6975610"] Thank you, I think your observations will be quite useful. I admit I am a bit worried the combat encounters will become too easy too quick, but hopefully this will let them relax and focus less on optimizing once they see they don't have too. This might make them more inclined to pick feats and items that are more flavorful or interesting but not as powerful. I actually think they're a bit scared right now because man, they've had some close calls during combat (a couple of sessions ago we had a "save versus TPK" situation, and at level 29 too) and I imagine they are expecting something similar. Still, I don't want to ban any character options. I'd much rather they feel liberated from the need to optimize instead of forced to build an inefficient character. I told them I don't want to modify the enemies to make them challenging, as it can be quite exhausting, but that I will up their damage output if (and only if) it becomes necessary . Edit: Just an addendum. So far the group consists of a githzerai artificer/seeker, a tiefling skald, a human battlemind and a half-elf cosmic sorcerer. That skald is going to become a real pain once they get to 11th level and he takes Polyhistor. [/QUOTE]
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