Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 5160142" data-attributes="member: 10913"><p>One of my PCs is using a nasty 2 magic item combination which I can’t believe is legal.</p><p></p><p>The two items are:</p><p></p><p> 1. Gloves of Dimensional Repulsion (Vault 1 page 134)</p><p> 2. Space Shifting Bolt (Vault 2 page 27)</p><p></p><p> </p><p></p><p>Without those gloves, the arrows only teleport the enemy 1 square (in addition to all other power effects). But with those gloves, the teleported distance comes up to 3.</p><p></p><p> </p><p></p><p>If it was only useful for putting the target behind some obstacles, or above open pit holes (with no save it seems), it would have been more then enough. But the player has come up with a strategy which seems to work even in a plain open field with no hazardous terrain: Teleport the target up to the sky!!</p><p></p><p> </p><p></p><p>Falling from 3 squares is 1d10 damage (in addition to all else) and the target is PRONE.</p><p></p><p>When the going gets tough, this PC ranger uses his twin-shot at will power and every round at least one enemy crashes prone like that. Sometimes, when both his shots hit, he even got the nerve of asking for a 6-square teleport (he says the second shot “stroke home” before the creature actually fell from the first one, because he fired them so close to each other). So now, falling from 6 squares is an additional 3d 10 damage.</p><p></p><p>That’s a lot of extra damage! (More then his 2d6 hunter’s quarry bonus).</p><p></p><p>But most frustrating from my DM perspective view is the prone condition. This really hampers the enemy’s chances of ever catching that darn PC ranger.</p><p></p><p> </p><p></p><p>This combination has a loop-hole smell to it. I tried to find some rule or errata that show you can’t teleport a creature into the air (or above a pit with no save). But I failed to find any.</p><p></p><p> </p><p></p><p>Does anyone know of some law which prevents this rule-abuse, or is it a legal strategy?</p><p></p><p> </p><p></p><p>Another trick: this player also uses another consumable arrow which lets him teleport adjacent to the target (forgot the name, same page as the Space Shifting Bolt). He uses it when he wants to cover up distance fast. He aims at some tree or bolder, shoots, and thus teleports some 40 squares in a single standard action. Now I’m afraid he might do it with his twin-shot at will, and teleport 80 squares with single standard action. I tried to tell him that this works only if he hits “an enemy”, but he says that the tree was his enemy. Who decides what an enemy is? If the player thinks the tree is a treat, does it work? If he is allergic to trees, or to the trees flowers, does it work? This entire subject really makes me confused…</p><p></p><p> </p><p></p><p>Help, anyone?</p><p></p><p>[Actually the above is from another DM, who asked me to post it for him...]</p></blockquote><p></p>
[QUOTE="Yair, post: 5160142, member: 10913"] One of my PCs is using a nasty 2 magic item combination which I can’t believe is legal. The two items are: 1. Gloves of Dimensional Repulsion (Vault 1 page 134) 2. Space Shifting Bolt (Vault 2 page 27) Without those gloves, the arrows only teleport the enemy 1 square (in addition to all other power effects). But with those gloves, the teleported distance comes up to 3. If it was only useful for putting the target behind some obstacles, or above open pit holes (with no save it seems), it would have been more then enough. But the player has come up with a strategy which seems to work even in a plain open field with no hazardous terrain: Teleport the target up to the sky!! Falling from 3 squares is 1d10 damage (in addition to all else) and the target is PRONE. When the going gets tough, this PC ranger uses his twin-shot at will power and every round at least one enemy crashes prone like that. Sometimes, when both his shots hit, he even got the nerve of asking for a 6-square teleport (he says the second shot “stroke home” before the creature actually fell from the first one, because he fired them so close to each other). So now, falling from 6 squares is an additional 3d 10 damage. That’s a lot of extra damage! (More then his 2d6 hunter’s quarry bonus). But most frustrating from my DM perspective view is the prone condition. This really hampers the enemy’s chances of ever catching that darn PC ranger. This combination has a loop-hole smell to it. I tried to find some rule or errata that show you can’t teleport a creature into the air (or above a pit with no save). But I failed to find any. Does anyone know of some law which prevents this rule-abuse, or is it a legal strategy? Another trick: this player also uses another consumable arrow which lets him teleport adjacent to the target (forgot the name, same page as the Space Shifting Bolt). He uses it when he wants to cover up distance fast. He aims at some tree or bolder, shoots, and thus teleports some 40 squares in a single standard action. Now I’m afraid he might do it with his twin-shot at will, and teleport 80 squares with single standard action. I tried to tell him that this works only if he hits “an enemy”, but he says that the tree was his enemy. Who decides what an enemy is? If the player thinks the tree is a treat, does it work? If he is allergic to trees, or to the trees flowers, does it work? This entire subject really makes me confused… Help, anyone? [Actually the above is from another DM, who asked me to post it for him...] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about teleportation
Top