Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about teleportation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cdrcjsn" data-source="post: 5160159" data-attributes="member: 60486"><p>Download the errata.</p><p></p><p>"Teleportation</p><p>Page 286: Replace the text for the Destination entry</p><p>and the Immobilized entry. This change addresses</p><p>what happens when a creature is forced to teleport,</p><p>and it clarifies that the Immobilized entry includes</p><p>restrained as well.</p><p></p><p>Destination: Your destination must be a space</p><p>you can occupy without squeezing. If arriving in</p><p>the destination space would cause the target to fall</p><p>or if that space is hindering terrain, the target can</p><p>make a saving throw. On a save, the teleportation is</p><p>negated.</p><p></p><p>Immobilized or Restrained: Being immobilized or</p><p>restrained doesn’t prevent a target from teleporting.</p><p>If a target teleports away from a physical restraint, a</p><p>monster’s grasp, or some other immobilizing effect</p><p>that is located in a specific space, the target is no</p><p>longer immobilized or restrained. Otherwise, the</p><p>target teleports but is still immobilized or restrained</p><p>when it reaches the destination space."</p><p></p><p>The target gets a save to negate the teleport.</p><p></p><p>As for using ammo, yeah they're useful. But he shouldn't be able to afford to keep using them all the time. If he downgrades to lower level enhancement bonus ammo, then he's effectively nerfing himself because he'll hit less often. Sometimes, the effect is worth it to lose a bonus to hit, but it's still a significant tradeoff.</p></blockquote><p></p>
[QUOTE="cdrcjsn, post: 5160159, member: 60486"] Download the errata. "Teleportation Page 286: Replace the text for the Destination entry and the Immobilized entry. This change addresses what happens when a creature is forced to teleport, and it clarifies that the Immobilized entry includes restrained as well. Destination: Your destination must be a space you can occupy without squeezing. If arriving in the destination space would cause the target to fall or if that space is hindering terrain, the target can make a saving throw. On a save, the teleportation is negated. Immobilized or Restrained: Being immobilized or restrained doesn’t prevent a target from teleporting. If a target teleports away from a physical restraint, a monster’s grasp, or some other immobilizing effect that is located in a specific space, the target is no longer immobilized or restrained. Otherwise, the target teleports but is still immobilized or restrained when it reaches the destination space." The target gets a save to negate the teleport. As for using ammo, yeah they're useful. But he shouldn't be able to afford to keep using them all the time. If he downgrades to lower level enhancement bonus ammo, then he's effectively nerfing himself because he'll hit less often. Sometimes, the effect is worth it to lose a bonus to hit, but it's still a significant tradeoff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Question about teleportation
Top