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Question about (Tenser's) Floating Disk
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<blockquote data-quote="jgsugden" data-source="post: 1242024" data-attributes="member: 2629"><p>Why? Why do I let myself get dragged into this drivel? Could it perhaps be that I have too much free time on my hands today? </p><p></p><p>I don't ignore the rest of the spell description. There is nothing in there to support the idea that you can ride on the disk. The closest thing to it is the phrase that says you can change the interval by which it follows you. You can direct it to change the inteval, but there is nothing in the description that says you can get on it. Uhhh? You never said it was an intended use of the spell, but it is your idea of the intent of the spell? Objection! Your honor, the witness is contradicting himself! I'd ask leave of the court to flog him thrice with a wet noodle!</p><p></p><p>As for finding alternative uses for spells, that is fine and dandy as long as it doesn't break the spell by doing things clearly beyond the intended power level of the spell. Using polymorph to get party members through a small hole in the wall is fine. Using TFD as levitate with horizontal motion is not. I'd estimate that there are roughly 600 spells (6 per page, 100+ pages) of spells in the PHB. There are three columns on each page. Each column contains about 70 lines of text. Each sentence is roughly three lines long. If they cut one unnecessary sentence out of each description (like this 'you can't ride on your own disk' line), they saved themselves 8 or 9 pages of spell descriptions. These are very rough estimates, but with space at a premium in both editions of these books, you can understand why the took out lines like these that were present in prior editions. </p><p></p><p>Why doesn't this 'space' argument apply to my argument regarding there being no 'guidance' text present? Because if that was an intended use, it would be necessary information, not just a helpful piece of guidance. You can (and should) include rules that provide a way to figure out what you *can* do with a spell. It is impossible to include information to tell you everything you can't do with each spell. </p><p></p><p>But I'm glad you understand that my point is valid. </p><p></p><p>Look at this whole situation from this angle: Being able to ride the disk would be an obviously beneficial use. Being able to avoid traps, sail over water, etc ... would make this spell a combination of a wagon, water walking and a weak version of fly. Considering the significant advantage for using the disk in this way, if it were something that the designers intended to be possible, don't you think there would be rules for it?</p><p></p><p>Further, considering it gives the hybrid advantages of two third level spells, doesn't it strike you as unreasonable to be a first level spell with a longer duration (though slightly weaker effect) than *both* of those spells?</p><p></p><p>And you still never dealt with my 'follows you around' is not equal to 'comply with directions' argument. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>This time, I'm really done with this issue. Good luck. To be honest, I don't really care about this issue one bit as the last time I used this spell was *waaaaaaaayyyyyyyy* back in the early days of first edition AD&D (1981? or so). Not because it is the spell has been underpowered, but because the disks don't talk. If something is going to carry my booty around, I want something that can tell me how cool my new treasures are!</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1242024, member: 2629"] Why? Why do I let myself get dragged into this drivel? Could it perhaps be that I have too much free time on my hands today? I don't ignore the rest of the spell description. There is nothing in there to support the idea that you can ride on the disk. The closest thing to it is the phrase that says you can change the interval by which it follows you. You can direct it to change the inteval, but there is nothing in the description that says you can get on it. Uhhh? You never said it was an intended use of the spell, but it is your idea of the intent of the spell? Objection! Your honor, the witness is contradicting himself! I'd ask leave of the court to flog him thrice with a wet noodle! As for finding alternative uses for spells, that is fine and dandy as long as it doesn't break the spell by doing things clearly beyond the intended power level of the spell. Using polymorph to get party members through a small hole in the wall is fine. Using TFD as levitate with horizontal motion is not. I'd estimate that there are roughly 600 spells (6 per page, 100+ pages) of spells in the PHB. There are three columns on each page. Each column contains about 70 lines of text. Each sentence is roughly three lines long. If they cut one unnecessary sentence out of each description (like this 'you can't ride on your own disk' line), they saved themselves 8 or 9 pages of spell descriptions. These are very rough estimates, but with space at a premium in both editions of these books, you can understand why the took out lines like these that were present in prior editions. Why doesn't this 'space' argument apply to my argument regarding there being no 'guidance' text present? Because if that was an intended use, it would be necessary information, not just a helpful piece of guidance. You can (and should) include rules that provide a way to figure out what you *can* do with a spell. It is impossible to include information to tell you everything you can't do with each spell. But I'm glad you understand that my point is valid. Look at this whole situation from this angle: Being able to ride the disk would be an obviously beneficial use. Being able to avoid traps, sail over water, etc ... would make this spell a combination of a wagon, water walking and a weak version of fly. Considering the significant advantage for using the disk in this way, if it were something that the designers intended to be possible, don't you think there would be rules for it? Further, considering it gives the hybrid advantages of two third level spells, doesn't it strike you as unreasonable to be a first level spell with a longer duration (though slightly weaker effect) than *both* of those spells? And you still never dealt with my 'follows you around' is not equal to 'comply with directions' argument. :P This time, I'm really done with this issue. Good luck. To be honest, I don't really care about this issue one bit as the last time I used this spell was *waaaaaaaayyyyyyyy* back in the early days of first edition AD&D (1981? or so). Not because it is the spell has been underpowered, but because the disks don't talk. If something is going to carry my booty around, I want something that can tell me how cool my new treasures are! [/QUOTE]
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