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Question about the Warforged
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<blockquote data-quote="irdeggman" data-source="post: 4509435" data-attributes="member: 16285"><p>Check the Eberron books to ensure you (and your co_DM) understand the rules the player is using.</p><p></p><p>If the DM does not know (or have access to a set of rules or options) he is under no obligation to allow them into the game and should not blindly do so.</p><p></p><p>the PC is a 4th level artificer that means that his homunculus is limited to 2 HD (the crafter's HD - 2) and never larger than a small creature.</p><p></p><p>The base homunculus (from the MM) has 2d10 HD (11 hit points), AC 14, touch 14, flat-footed 12. It is a tiny creature hence a +2 to AC due to size, if grown to small then this AC bonus drops to +1).</p><p></p><p></p><p>Cost to create the base one is: 1050 gp and 78 xp. Note that it takes 1 day per 1000 gp of the items's base price (not the material costs). So depending on how you look at it it either takes 2 days or 4 to craft 1 homonuculus (4 if you assume that the cost to create is 1/2 the base price {which doesn't exit for one since they can't be "sold" or "bought}</p><p></p><p></p><p>Note that it is a construct so any buffs that target humanoids will not work on it (the same applies to the warforged). This is something very important to remember a warforged is not a humanoid it is a living construct so spells like enlarge person do not work.</p><p></p><p>Note also that if the homunculus is slain the master takes 2d10 points of damage.</p><p></p><p>As noted most infusions have 1 minute or longer casting times, which can be changed to 1 round by using an Action Point. But if the artificer has AP then so do the rest of the PCs (check out the various AP related feats and uses for APs). If no one else has APs then neither does the artificer.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4509435, member: 16285"] Check the Eberron books to ensure you (and your co_DM) understand the rules the player is using. If the DM does not know (or have access to a set of rules or options) he is under no obligation to allow them into the game and should not blindly do so. the PC is a 4th level artificer that means that his homunculus is limited to 2 HD (the crafter's HD - 2) and never larger than a small creature. The base homunculus (from the MM) has 2d10 HD (11 hit points), AC 14, touch 14, flat-footed 12. It is a tiny creature hence a +2 to AC due to size, if grown to small then this AC bonus drops to +1). Cost to create the base one is: 1050 gp and 78 xp. Note that it takes 1 day per 1000 gp of the items's base price (not the material costs). So depending on how you look at it it either takes 2 days or 4 to craft 1 homonuculus (4 if you assume that the cost to create is 1/2 the base price {which doesn't exit for one since they can't be "sold" or "bought} Note that it is a construct so any buffs that target humanoids will not work on it (the same applies to the warforged). This is something very important to remember a warforged is not a humanoid it is a living construct so spells like enlarge person do not work. Note also that if the homunculus is slain the master takes 2d10 points of damage. As noted most infusions have 1 minute or longer casting times, which can be changed to 1 round by using an Action Point. But if the artificer has AP then so do the rest of the PCs (check out the various AP related feats and uses for APs). If no one else has APs then neither does the artificer. [/QUOTE]
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