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Question about use of open gaming content
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<blockquote data-quote="Arkhandus" data-source="post: 3007958" data-attributes="member: 13966"><p>For instance, if you used the psionic disciplines from the Psionics Handbook or Expanded Psionics Handbook, IIRC, the material you created based on those disciplines would have to be declared in the product as Open Game Content. If you used the basic psionic mechanics from one of those books but changed around the specifics (such as using things like Power Resistance, psionic displays, metapsionic feats, the psionic focus mechanic, the psionic Power Points mechanic, etc., but creating an entirely different selection of powers with different names and functions), you'd have to declare that derivative material as Open Game Content, because it's based on someone else's OGC. By using some of that OGC, or basing your work on it, you are essentially agreeing beforehand to waive ownership of whatever bits of rules material you developed which were based on that OGC. Other people will be able to republish those particular pieces of rules material that you created, and they won't have to seek your permission or pay you anything. However, as others have noted, certain things such as feat names, spell names, power names, monster names, and such, might be designated as non-OGC. You'll have to read the Open Gaming License and stuff carefully before using it, probably, to avoid any mishaps.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3007958, member: 13966"] For instance, if you used the psionic disciplines from the Psionics Handbook or Expanded Psionics Handbook, IIRC, the material you created based on those disciplines would have to be declared in the product as Open Game Content. If you used the basic psionic mechanics from one of those books but changed around the specifics (such as using things like Power Resistance, psionic displays, metapsionic feats, the psionic focus mechanic, the psionic Power Points mechanic, etc., but creating an entirely different selection of powers with different names and functions), you'd have to declare that derivative material as Open Game Content, because it's based on someone else's OGC. By using some of that OGC, or basing your work on it, you are essentially agreeing beforehand to waive ownership of whatever bits of rules material you developed which were based on that OGC. Other people will be able to republish those particular pieces of rules material that you created, and they won't have to seek your permission or pay you anything. However, as others have noted, certain things such as feat names, spell names, power names, monster names, and such, might be designated as non-OGC. You'll have to read the Open Gaming License and stuff carefully before using it, probably, to avoid any mishaps. [/QUOTE]
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