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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Question about warlock expanded spell lists
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<blockquote data-quote="Tessarael" data-source="post: 9514890" data-attributes="member: 12909"><p>As a follow up to this, my Warlock is now level 8. I've researched a rare radiant damage variant for Hex, and <a href="https://a5e.tools/spell/misty-step" target="_blank">Cyneburg’s Elusive Misty Step</a>. I also picked up <a href="https://a5e.tools/spell/resplendent-refraction" target="_blank">Resplendent Refraction</a>, which we've nerfed to 4d10 damage in bright light and it doesn't cause blindness.</p><p></p><p>Ironically, I haven't cast Misty Step as yet, because I haven't needed to really. I could used it once or twice instead of a non-proficient skill check, but didn't think it was worth burning the spell points on it. I'm going to swap out Chains of Perdition, as I still haven't had a situation where that was worth casting. I'd be tempted to swap in <a href="https://a5e.tools/spell/chromatic-beam" target="_blank">Chromatic Beam</a>, <a href="https://5e.tools/spells.html#spray%20of%20cards_bmt" target="_blank">Spray of Cards</a>, or <a href="https://a5e.tools/spell/hold-monster" target="_blank">Hold Monster</a> at level 9.</p><p></p><p>My go to spells, in order of highest frequency of usage downwards:</p><ul> <li data-xf-list-type="ul">Sickening Radiance 4d10 radiant damage vs. invisibility and for ongoing radiant damage in an area.</li> <li data-xf-list-type="ul">Shattering Barrage vs. single-target 3x 2d4 slashing damage, higher level spell slots for more damage.<ul> <li data-xf-list-type="ul">For example, 5 attacks of 2d4 + d6 Hex + d4 curse when cast at level 4, having used Vestigialist's curse and radiant Hex as bonus actions this round and the previous one.</li> </ul></li> <li data-xf-list-type="ul">Radiant Hex to boost Eldritch Ray and Shattering Barrage by +d6 radiant damage per hit.</li> <li data-xf-list-type="ul">Resplendent Refraction to have my familiar dish out 4d10 radiant damage with the 30' ray once/round.</li> <li data-xf-list-type="ul">Eldritch Squall for 30' cone 3d10+5 force damage, when out of spell points, or not needing to burn them.</li> <li data-xf-list-type="ul">Eldritch Ray, 2 attacks of d10+5 damage, when out of spell points, or not needing to burn them.</li> <li data-xf-list-type="ul">Dispel Magic when sometimes needed.</li> <li data-xf-list-type="ul">Armor of Agathys only occasionally now, as I've solved my hit point problem. I will research a rare variant of it to be able to target my familiar instead.</li> </ul><p>I've cast Freedom of Movement once as a buff outside of combat, and it did help the rogue.</p><p></p><p>So there really hasn't been any need for me to use spells off of a Warlock expanded spell list. Though the rare Fireball 8d6 variant would boost my area of effect damage, if I'd taken the fire list instead of mobility.</p><p></p><p>I love the rare spells in A5E. The opportunity to tweak your favorite spell and make it a little more effective is really nice. I was building a Psyknight from Voidrunner's Codex, and not having rare psionic powers made me notice how much I would really miss that A5E option with spells.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9514890, member: 12909"] As a follow up to this, my Warlock is now level 8. I've researched a rare radiant damage variant for Hex, and [URL='https://a5e.tools/spell/misty-step']Cyneburg’s Elusive Misty Step[/URL]. I also picked up [URL='https://a5e.tools/spell/resplendent-refraction']Resplendent Refraction[/URL], which we've nerfed to 4d10 damage in bright light and it doesn't cause blindness. Ironically, I haven't cast Misty Step as yet, because I haven't needed to really. I could used it once or twice instead of a non-proficient skill check, but didn't think it was worth burning the spell points on it. I'm going to swap out Chains of Perdition, as I still haven't had a situation where that was worth casting. I'd be tempted to swap in [URL='https://a5e.tools/spell/chromatic-beam']Chromatic Beam[/URL], [URL='https://5e.tools/spells.html#spray%20of%20cards_bmt']Spray of Cards[/URL], or [URL='https://a5e.tools/spell/hold-monster']Hold Monster[/URL] at level 9. My go to spells, in order of highest frequency of usage downwards: [LIST] [*]Sickening Radiance 4d10 radiant damage vs. invisibility and for ongoing radiant damage in an area. [*]Shattering Barrage vs. single-target 3x 2d4 slashing damage, higher level spell slots for more damage. [LIST] [*]For example, 5 attacks of 2d4 + d6 Hex + d4 curse when cast at level 4, having used Vestigialist's curse and radiant Hex as bonus actions this round and the previous one. [/LIST] [*]Radiant Hex to boost Eldritch Ray and Shattering Barrage by +d6 radiant damage per hit. [*]Resplendent Refraction to have my familiar dish out 4d10 radiant damage with the 30' ray once/round. [*]Eldritch Squall for 30' cone 3d10+5 force damage, when out of spell points, or not needing to burn them. [*]Eldritch Ray, 2 attacks of d10+5 damage, when out of spell points, or not needing to burn them. [*]Dispel Magic when sometimes needed. [*]Armor of Agathys only occasionally now, as I've solved my hit point problem. I will research a rare variant of it to be able to target my familiar instead. [/LIST] I've cast Freedom of Movement once as a buff outside of combat, and it did help the rogue. So there really hasn't been any need for me to use spells off of a Warlock expanded spell list. Though the rare Fireball 8d6 variant would boost my area of effect damage, if I'd taken the fire list instead of mobility. I love the rare spells in A5E. The opportunity to tweak your favorite spell and make it a little more effective is really nice. I was building a Psyknight from Voidrunner's Codex, and not having rare psionic powers made me notice how much I would really miss that A5E option with spells. [/QUOTE]
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