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Question about Warlocks
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<blockquote data-quote="wuyanei" data-source="post: 2672626" data-attributes="member: 28913"><p>Well, each to their own. However....</p><p></p><p></p><p></p><p>By the RAW, you are incorrect. I quote CA (emphasis mine):</p><p></p><p><strong>Arcane Fist (Su):</strong> Beginning at 3rd level ... daily stunning attemps to <u><strong>cast and deliver a touch spell</strong></u> as part of an unarmed full-attack action.</p><p></p><p><strong>Hold Ray (Ex):</strong> A 7th level or higher, an enlightened fist can <strong><u>cast any spell</u></strong> that produces a ray effect as a touch spell instead.</p><p></p><p>Note that both explicitly mention <strong><u>spells</u></strong>. An invocation is not a spell. It is not 'cast,' as is a spell. It does not obey the same rules as a spell. It cannot work as a spell can with <strong>Arcane Fist</strong> or <strong>Hold Ray</strong>.</p><p></p><p>I would allow it IMC, if a player wanted take this PrC. However, do not be surprised or upset if your DM refuses.</p><p></p><p></p><p></p><p>Not really. <em>Hideous blow</em> (and <strong>Arcane Fist</strong> or <strong>Hold Ray</strong> if your DM allows it) will only allow you to add your <em>eldritch blast</em> damage <strong><u>once per round</u></strong>.</p><p></p><p><em>Hideous blow</em> is a standard action that cannot be <em>quickened</em>. <strong>Arcane Fist</strong> lets you cast a spell <strong><u>as part of a full-round action</u></strong> (very different from 'as part of a <strong><u>melee attack</u></strong>'), and you get only one full-round action per round. <strong>Hold Ray</strong> is actually worse than <em>hideous blow</em>, since you must take a standard action to use <em>eldritch blast</em> first, and then attack on the next round.</p><p></p><p>In effect, you are doing about an extra 1d6 per two warlock levels one per round. Now compare that to a rogue's sneak attack (1d6 per two levels, but potentially more than one attack per round), or a sorcerer's attack spells (generally around 1d6 per level, or twice your warlock damage output). While the ability to regularly deal <u>monk unarmed plus 1d6 per two levels</u> damage once per turn all day long is both useful and impressive, it is hardly unbalancing or broken.</p><p></p><p>BTW: It has been written in the errata for CA (or is it the FAQ? I'm not quite sure) that <em>hideous blow</em> does not provoke an attack of opportunity, so a concentration check to cast on defensive is unneccessary in this case.</p><p></p><p><em>edit:</em> FAQ p10 <strong>Does hideous blow provoke an attack of opportunity?</strong></p><p></p><p><em>Yes. As a spell-like ability, using hideous blow provokes attacks of opportunity just as any other spell-like ability would. A warlock who relies on this invocation should consider</em></p><p><em>investing ranks in the Concentration skill so that he can use it defensively.</em></p><p><em></em></p><p><em> Note that the act of using the invocation, not the act of making the touch attack, draws the attack of opportunity, since the warlock delivering hideous blow is considered “armed”</em></p><p><em>(just like a spellcaster delivering a touch spell).</em></p><p></p><p>By the FAQ, <strong>Phaelan</strong> is correct.</p></blockquote><p></p>
[QUOTE="wuyanei, post: 2672626, member: 28913"] Well, each to their own. However.... By the RAW, you are incorrect. I quote CA (emphasis mine): [b]Arcane Fist (Su):[/b] Beginning at 3rd level ... daily stunning attemps to [u][b]cast and deliver a touch spell[/b][/u] as part of an unarmed full-attack action. [b]Hold Ray (Ex):[/b] A 7th level or higher, an enlightened fist can [b][u]cast any spell[/u][/b] that produces a ray effect as a touch spell instead. Note that both explicitly mention [b][u]spells[/u][/b]. An invocation is not a spell. It is not 'cast,' as is a spell. It does not obey the same rules as a spell. It cannot work as a spell can with [b]Arcane Fist[/b] or [b]Hold Ray[/b]. I would allow it IMC, if a player wanted take this PrC. However, do not be surprised or upset if your DM refuses. Not really. [i]Hideous blow[/i] (and [b]Arcane Fist[/b] or [b]Hold Ray[/b] if your DM allows it) will only allow you to add your [i]eldritch blast[/i] damage [b][u]once per round[/u][/b]. [i]Hideous blow[/i] is a standard action that cannot be [i]quickened[/i]. [b]Arcane Fist[/b] lets you cast a spell [b][u]as part of a full-round action[/u][/b] (very different from 'as part of a [b][u]melee attack[/u][/b]'), and you get only one full-round action per round. [b]Hold Ray[/b] is actually worse than [i]hideous blow[/i], since you must take a standard action to use [i]eldritch blast[/i] first, and then attack on the next round. In effect, you are doing about an extra 1d6 per two warlock levels one per round. Now compare that to a rogue's sneak attack (1d6 per two levels, but potentially more than one attack per round), or a sorcerer's attack spells (generally around 1d6 per level, or twice your warlock damage output). While the ability to regularly deal [u]monk unarmed plus 1d6 per two levels[/u] damage once per turn all day long is both useful and impressive, it is hardly unbalancing or broken. BTW: It has been written in the errata for CA (or is it the FAQ? I'm not quite sure) that [i]hideous blow[/i] does not provoke an attack of opportunity, so a concentration check to cast on defensive is unneccessary in this case. [i]edit:[/i] FAQ p10 [b]Does hideous blow provoke an attack of opportunity?[/b] [i]Yes. As a spell-like ability, using hideous blow provokes attacks of opportunity just as any other spell-like ability would. A warlock who relies on this invocation should consider investing ranks in the Concentration skill so that he can use it defensively. Note that the act of using the invocation, not the act of making the touch attack, draws the attack of opportunity, since the warlock delivering hideous blow is considered “armed” (just like a spellcaster delivering a touch spell).[/i] By the FAQ, [b]Phaelan[/b] is correct. [/QUOTE]
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