Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question about weather influences on different materials over time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelvor Ravenstar" data-source="post: 5270762" data-attributes="member: 33291"><p>What the previous posters wrote is largely true. Lack of precipitation does make for better preservation, as does freezing temperatures. But the best examples of preservation come from anaerobic (that's lack of oxygen) environments. That's why you can get great preservation at the bottom of an ocean (think the Titanic) or other bodies of water, or beneath bogs, which can create natural mummies.</p><p>For a great example of preservation in frozen temperature look up the news stories of Otzi the Iceman, who was frozen in the Alps between Italy and Switzerland for more than 5000 years. However, the Iceman would have better preservation than the situation you're describing, since without precipitation there would not be enough ice buildup to create the anaerobic environment necessary for prime preservation.</p><p>So depending on many factors you'll likely have preservation of fabric, wood, and the bodies of the monastery's inhabitants, but for the corpses you may have less preservation and only find their skeletons. </p><p>But remember, you're the dungeon master, so the level of preservation is ultimately up to you. Magic doesn't always follow our laws of physics or nature.</p><p>If you have more forensic or archaeologically minded players in your group, they may enjoy trying to figure out why the preservation is different than they would expect given the conditions.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 5270762, member: 33291"] What the previous posters wrote is largely true. Lack of precipitation does make for better preservation, as does freezing temperatures. But the best examples of preservation come from anaerobic (that's lack of oxygen) environments. That's why you can get great preservation at the bottom of an ocean (think the Titanic) or other bodies of water, or beneath bogs, which can create natural mummies. For a great example of preservation in frozen temperature look up the news stories of Otzi the Iceman, who was frozen in the Alps between Italy and Switzerland for more than 5000 years. However, the Iceman would have better preservation than the situation you're describing, since without precipitation there would not be enough ice buildup to create the anaerobic environment necessary for prime preservation. So depending on many factors you'll likely have preservation of fabric, wood, and the bodies of the monastery's inhabitants, but for the corpses you may have less preservation and only find their skeletons. But remember, you're the dungeon master, so the level of preservation is ultimately up to you. Magic doesn't always follow our laws of physics or nature. If you have more forensic or archaeologically minded players in your group, they may enjoy trying to figure out why the preservation is different than they would expect given the conditions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question about weather influences on different materials over time
Top