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Question abut AiME's "Don't leave the Path"
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7345377" data-attributes="member: 6871653"><p>I think you did what was expected from the adventure, even it sometimes the Journey rules leads to some quirks like having to many encounters in a small time frame because of scripted events + random encounters mixed with the rules that prevent long rests while on Journey and such. I wouldnt worry too much. If you go through all the adventures in the book, you notice other strange things about the rules as written in AiME and their application with the adventures as written, especially with the Journey and Audience rules where you expect to roll such and such, but the campaign tells you to roll completely another thing instead. It sure can be confusing some times, specially for non-English speakers like me who need to re-read many time the same passage to understand why they make you roll X when the rules usually tell you to roll Y in the same situation. </p><p></p><p>In the end, that's one of the few quirks of AiME (others being ''un-winnable deux ex machina fights'' and ''how the hell would my players figure that clue out''). Still I think this is a wonderful system and hope your table loves it as much as I do. Good luck for the rest.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7345377, member: 6871653"] I think you did what was expected from the adventure, even it sometimes the Journey rules leads to some quirks like having to many encounters in a small time frame because of scripted events + random encounters mixed with the rules that prevent long rests while on Journey and such. I wouldnt worry too much. If you go through all the adventures in the book, you notice other strange things about the rules as written in AiME and their application with the adventures as written, especially with the Journey and Audience rules where you expect to roll such and such, but the campaign tells you to roll completely another thing instead. It sure can be confusing some times, specially for non-English speakers like me who need to re-read many time the same passage to understand why they make you roll X when the rules usually tell you to roll Y in the same situation. In the end, that's one of the few quirks of AiME (others being ''un-winnable deux ex machina fights'' and ''how the hell would my players figure that clue out''). Still I think this is a wonderful system and hope your table loves it as much as I do. Good luck for the rest. [/QUOTE]
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Question abut AiME's "Don't leave the Path"
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