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Question Concerning Jumping
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<blockquote data-quote="frankthedm" data-source="post: 4611761" data-attributes="member: 1164"><p>Now just to be clear, it take 18 5' squares to make that 3 sided 15' high enclosure. The caster needed to be 18th level to pull it off.</p><p></p><p>That is not <em>pulling the DM card.</em> That's how the spell works and the user of the spell [PC] was supposed to inform the affected party[DM controlling the hell hound] of the save. If they didn't, that's tantamount to cheating.</p><p></p><p>If the <a href="http://www.d20srd.org/srd/monsters/hellHound.htm#nessianWarhound" target="_blank">Nessian Warhound</a> had a 20' start, the <strong>only</strong> issue is if the hellhound's ability to climb is impacted by the "Natural Tendencies" rule. And If the DM rules that the hellish perversion of a hound can climb at the same capacity of a human, so be it.</p><p></p><p><em><a href="http://www.d20srd.org/srd/monsters/intro.htm" target="_blank">Reading The Monster Entries :: d20srd.org</a></em></p><p><em><strong>Skills ~ Natural Tendencies</strong></em></p><p><em>Some creatures simply aren’t made for certain types of physical activity. If it seems clear that a particular creature simply is not made for a particular physical activity, that creature takes a -8 penalty on skill checks that defy its natural tendencies.</em></p><p><em></em></p><p><em>In extreme circumstances the creature fails the check automatically.</em></p><p></p><p>[sblock=whoops, reversed the positions disregard this section]<s></s></p><p><s></s></p><p><s><a href="http://img530.imageshack.us/img530/5627/puppyvf1.png" target="_blank">[imagel]http://img530.imageshack.us/img530/5627/puppyvf1.th.png[/imagel]</a></s></p><p><s></s></p><p><s>DC 36 is 9 feet, plus 8 feet of vertical reach, putting the hellhound right were it needs to be to invoke a clmb check.</s></p><p><s></s></p><p><s><em><a href="http://www.d20srd.org/srd/skills/jump.htm" target="_blank">Jump :: d20srd.org</a></em></s></p><p><s><em><strong>High Jump</strong></em></s></p><p><s><em></em></s></p><p><s><em>If you jumped up to grab something, a successful check indicates that you reached the desired height. If you wish to pull yourself up, you can do so with a <a href="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions" target="_blank">move action</a> and a DC 15 <a href="http://www.d20srd.org/srd/skills/climb.htm" target="_blank"><strong><span style="font-size: 12px">Climb</span></strong></a> check. If you fail the Jump check, you do not reach the height, and you land on your feet in the same spot from which you jumped. As with a long jump, the DC is doubled if you do not get a running start of at least 20 feet.</em></s></p><p><s><em></em></s></p><p><s>So the hellhound still needs to roll the one climb check, with a mod of +8 or +0 depending on the DM's decision on <em>Natural Tendencies</em>. If it makes that check, it is over the wall and falling prone into the wizard's enclosure. It is probably going to be forced to use the squeezing rules until it eats the wizard.</s>[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 4611761, member: 1164"] Now just to be clear, it take 18 5' squares to make that 3 sided 15' high enclosure. The caster needed to be 18th level to pull it off. That is not [I]pulling the DM card.[/I] That's how the spell works and the user of the spell [PC] was supposed to inform the affected party[DM controlling the hell hound] of the save. If they didn't, that's tantamount to cheating. If the [URL="http://www.d20srd.org/srd/monsters/hellHound.htm#nessianWarhound"]Nessian Warhound[/URL] had a 20' start, the [B]only[/B] issue is if the hellhound's ability to climb is impacted by the "Natural Tendencies" rule. And If the DM rules that the hellish perversion of a hound can climb at the same capacity of a human, so be it. [I][URL="http://www.d20srd.org/srd/monsters/intro.htm"]Reading The Monster Entries :: d20srd.org[/URL] [B]Skills ~ Natural Tendencies[/B] Some creatures simply aren’t made for certain types of physical activity. If it seems clear that a particular creature simply is not made for a particular physical activity, that creature takes a -8 penalty on skill checks that defy its natural tendencies. In extreme circumstances the creature fails the check automatically.[/I] [sblock=whoops, reversed the positions disregard this section][s] [URL="http://img530.imageshack.us/img530/5627/puppyvf1.png"][imagel]http://img530.imageshack.us/img530/5627/puppyvf1.th.png[/imagel][/URL] DC 36 is 9 feet, plus 8 feet of vertical reach, putting the hellhound right were it needs to be to invoke a clmb check. [I][URL="http://www.d20srd.org/srd/skills/jump.htm"]Jump :: d20srd.org[/URL] [B]High Jump[/B] If you jumped up to grab something, a successful check indicates that you reached the desired height. If you wish to pull yourself up, you can do so with a [URL="http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions"]move action[/URL] and a DC 15 [URL="http://www.d20srd.org/srd/skills/climb.htm"][B][SIZE=3]Climb[/SIZE][/B][/URL] check. If you fail the Jump check, you do not reach the height, and you land on your feet in the same spot from which you jumped. As with a long jump, the DC is doubled if you do not get a running start of at least 20 feet. [/I] So the hellhound still needs to roll the one climb check, with a mod of +8 or +0 depending on the DM's decision on [I]Natural Tendencies[/I]. If it makes that check, it is over the wall and falling prone into the wizard's enclosure. It is probably going to be forced to use the squeezing rules until it eats the wizard.[/s][/sblock] [/QUOTE]
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