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<blockquote data-quote="Lawmage" data-source="post: 1747856" data-attributes="member: 23434"><p>Yeah, I would have to go with that as well. While not specifically explained (nor does it really need to be for game purposes) the various armor proficiencies represent any number of things. One needs to know how to properly don armor, how to arrange it, and, believe it our not, one needs to know how to use that armor to protect oneself. The AC provided is a measure of these things and the break down in armor type proficiencies is a way to work that into the game without a bunch of complicated rules. </p><p></p><p>I do some re-enactment stuff using medieval arms and armor. While it is also dangerous to try and relate real world life to the game mechanics, in this case it can help. Different types of armor protect differently based on the structure of the armor. THere are gaps or vulnerabilities with eadch type. Just as one must learn how to use a weapon to exploit those vulnerabilities, one must also learn how to wear the armor so as to guard or compensate for those vulnerabilites. A character without proficiency in that armor type could be assumed to lack the knowledge or training to protect those vulnerabilities. Just because the armor is lighter than normal does not change the type of armor it is....</p></blockquote><p></p>
[QUOTE="Lawmage, post: 1747856, member: 23434"] Yeah, I would have to go with that as well. While not specifically explained (nor does it really need to be for game purposes) the various armor proficiencies represent any number of things. One needs to know how to properly don armor, how to arrange it, and, believe it our not, one needs to know how to use that armor to protect oneself. The AC provided is a measure of these things and the break down in armor type proficiencies is a way to work that into the game without a bunch of complicated rules. I do some re-enactment stuff using medieval arms and armor. While it is also dangerous to try and relate real world life to the game mechanics, in this case it can help. Different types of armor protect differently based on the structure of the armor. THere are gaps or vulnerabilities with eadch type. Just as one must learn how to use a weapon to exploit those vulnerabilities, one must also learn how to wear the armor so as to guard or compensate for those vulnerabilites. A character without proficiency in that armor type could be assumed to lack the knowledge or training to protect those vulnerabilities. Just because the armor is lighter than normal does not change the type of armor it is.... [/QUOTE]
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