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Question: DEF bonus (from WoT)
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<blockquote data-quote="Ron" data-source="post: 275837" data-attributes="member: 1020"><p>Not considering any magical effects, AC is composed by two factors: A Dex modifier, which is basically the innate ability the character have of avoid being hit and an armor value, which take of less powerful hits that, somehow, are absorbed or deflected by the armor. Naturally, both factors cannot increase with new levels.</p><p></p><p>I agree with you that more experienced characters would know better how to avoid hits during combat. As such, it is not unreasonable to add this factor to the game. However, if you read hp description in the players Handbook (I'm not at home so I cannot quote), you'll find that the reason why hp increases with new level is exactly to take account the superior combat experience of the character.</p><p></p><p>I don't think that the way hit points are handled in D&D is good. I'm just used with it. I don't like having more than one stat representing the same thing, I think it is bad design. I have considered using something like defense (I also don't like SW implementation, where soldiers has poor defense numbers), but it is too much trouble to work with. To do it right you would need to have hit points not increasing with levels. The problem is that spell and other harming effects that doesn't need a to hit roll are not balanced to this rule, and thus, require a complete rewrite.</p></blockquote><p></p>
[QUOTE="Ron, post: 275837, member: 1020"] Not considering any magical effects, AC is composed by two factors: A Dex modifier, which is basically the innate ability the character have of avoid being hit and an armor value, which take of less powerful hits that, somehow, are absorbed or deflected by the armor. Naturally, both factors cannot increase with new levels. I agree with you that more experienced characters would know better how to avoid hits during combat. As such, it is not unreasonable to add this factor to the game. However, if you read hp description in the players Handbook (I'm not at home so I cannot quote), you'll find that the reason why hp increases with new level is exactly to take account the superior combat experience of the character. I don't think that the way hit points are handled in D&D is good. I'm just used with it. I don't like having more than one stat representing the same thing, I think it is bad design. I have considered using something like defense (I also don't like SW implementation, where soldiers has poor defense numbers), but it is too much trouble to work with. To do it right you would need to have hit points not increasing with levels. The problem is that spell and other harming effects that doesn't need a to hit roll are not balanced to this rule, and thus, require a complete rewrite. [/QUOTE]
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