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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Question - Expertise and Proficiency
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<blockquote data-quote="Faolyn" data-source="post: 8452929" data-attributes="member: 6915329"><p>You're correct. I misread it.</p><p></p><p>Edit: However, Arcana, Culture, Engineering, History, Nature, and Religion are all fairly Int-based skills (even if they don't default to Int anymore). I think that it'd be pretty easy for many PCs to have only one or two of those skills on that list just because of their class, and if they have a decently high Int, they'd have probably at least one "free" skill or proficiency.</p><p></p><p>I made an Int-based warlock for fun, screwed up on my reading of this, and still only ended up with one skill on that list, Arcana. I'll redo him and see what he gets.</p><p></p><p><strong>Edit 2: </strong>I redid him (he's first level, BTW). From heritage, background, culture, and class, he got five skills: Arcana, Deception, Persuasion, Investigation, and Insight. I wasn't trying to game the system or anything--the only other skills he could have taken from that list were History and Religion, and neither of those were appropriate based on the albeit minimal background I have for him (since I made him for fun, not an actual game).</p><p></p><p>I get free specializations equal to my proficiency bonus, so I put one in Arcana and one in Insight, both of which were appropriate.</p><p></p><p>So now I get my Int mod (+3) specializations, and he has nothing left on that list that he has to take. So the only question is, if I take something on that list--say, Culture--would I then immediately have to take a specialization in it?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8452929, member: 6915329"] You're correct. I misread it. Edit: However, Arcana, Culture, Engineering, History, Nature, and Religion are all fairly Int-based skills (even if they don't default to Int anymore). I think that it'd be pretty easy for many PCs to have only one or two of those skills on that list just because of their class, and if they have a decently high Int, they'd have probably at least one "free" skill or proficiency. I made an Int-based warlock for fun, screwed up on my reading of this, and still only ended up with one skill on that list, Arcana. I'll redo him and see what he gets. [B]Edit 2: [/B]I redid him (he's first level, BTW). From heritage, background, culture, and class, he got five skills: Arcana, Deception, Persuasion, Investigation, and Insight. I wasn't trying to game the system or anything--the only other skills he could have taken from that list were History and Religion, and neither of those were appropriate based on the albeit minimal background I have for him (since I made him for fun, not an actual game). I get free specializations equal to my proficiency bonus, so I put one in Arcana and one in Insight, both of which were appropriate. So now I get my Int mod (+3) specializations, and he has nothing left on that list that he has to take. So the only question is, if I take something on that list--say, Culture--would I then immediately have to take a specialization in it? [/QUOTE]
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