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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Question - Expertise and Proficiency
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<blockquote data-quote="Praeden" data-source="post: 8453071" data-attributes="member: 26908"><p><em>During character creation, for each point of your Intelligence modifier above 0 you can choose a <strong>skill specialty</strong> in one of the following skills (covered in detail page 408): Arcana, Culture, Engineering, History, Nature, Religion. If you are not proficient in <strong>any</strong> of these skills you can gain proficiency with one, choose an extra language known, or pick a tool proficiency in one artisan’s tool, gaming kit, instrument, or vehicle.</em></p><p></p><p>Bold emphasis is mine.</p><p></p><p>When I read the second sentence, I understand it to mean that the alternatives to a bonus speciality are only available to characters who have <strong>none</strong> of the listed skills. <em>Furthermore, you are not limited to taking only one speciality per skill, and indeed many characters (including your warlock) <strong>must</strong> use a high int bonus to take multiple same skill specialities.</em></p><p></p><p>A High Elf wizard will get Culture from their... culture. They may perhaps have no other knowledge skill proficiencies, but in that case the fact that they have Culture means that they are obliged to spend all of their bonus int to take specialities in Culture. They would probably be better off having a few other knowledge skills to spread the bonus specialisations around.</p><p></p><p>Your character is in a similar situation - he only has proficiency in Arcana from that list. All of his bonus int must therefore be spent on Arcana specialities (so unless you are really leaning in that direction, probably best to use your first two speciality choices for Insight + one other non-Arcana skill).</p><p></p><p>Morrus agreed with my reading of the rules on the other thread, although we haven't heard from the person who actually wrote that section.</p></blockquote><p></p>
[QUOTE="Praeden, post: 8453071, member: 26908"] [I]During character creation, for each point of your Intelligence modifier above 0 you can choose a [B]skill specialty[/B] in one of the following skills (covered in detail page 408): Arcana, Culture, Engineering, History, Nature, Religion. If you are not proficient in [B]any[/B] of these skills you can gain proficiency with one, choose an extra language known, or pick a tool proficiency in one artisan’s tool, gaming kit, instrument, or vehicle.[/I] Bold emphasis is mine. When I read the second sentence, I understand it to mean that the alternatives to a bonus speciality are only available to characters who have [B]none[/B] of the listed skills. [I]Furthermore, you are not limited to taking only one speciality per skill, and indeed many characters (including your warlock) [B]must[/B] use a high int bonus to take multiple same skill specialities.[/I] A High Elf wizard will get Culture from their... culture. They may perhaps have no other knowledge skill proficiencies, but in that case the fact that they have Culture means that they are obliged to spend all of their bonus int to take specialities in Culture. They would probably be better off having a few other knowledge skills to spread the bonus specialisations around. Your character is in a similar situation - he only has proficiency in Arcana from that list. All of his bonus int must therefore be spent on Arcana specialities (so unless you are really leaning in that direction, probably best to use your first two speciality choices for Insight + one other non-Arcana skill). Morrus agreed with my reading of the rules on the other thread, although we haven't heard from the person who actually wrote that section. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Question - Expertise and Proficiency
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