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Question for DL fans about tinker gnomes
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<blockquote data-quote="Cam Banks" data-source="post: 3542974" data-attributes="member: 3817"><p>Vocenoctum has it right, actually. Most gnomes believe in the inherent usefulness of common tools, because they need them to help them make their contraptions. Sometimes, you'll get gnomes who feel they can improve upon those tools and do so to the point of absurdity, but those gnomes are likely members of the Guild of Useful Tools With Which To Accomplish Diverse Tasks, and they're going to do that kind of thing anyway.</p><p></p><p>We have a whole chapter on gnomes in the upcoming Races of Ansalon. The book's being sent for approval as we speak; the chapter in question covers the tinker gnomes, the mad gnomes (or thinkers), wild gnomes, and even half-gnomes. There are rules for creating contraptions, a reprint of the gnomish tinker prestige class which originally appeared in War of the Lance, and a whole bunch of other things (like alternative class features and new uses for skills). I co-wrote the chapter with kender expert Sean Macdonald and the contraption rules are a revision and expansion of Jamie Chambers' original materials which engineer-in-real-life Clark Valentine gave a once-over and then handed over to me to add in all the weird stuff.</p><p></p><p>So, yeah - I don't believe gnomes are one-trick ponies or solely comic-relief characters. We went into this book hoping to expand the perception of all the races of Dragonlance, shedding some stereotypes, celebrating others, and pretty much trying to do to the cultures of Krynn what we did with the Holy Orders of the Stars, the Wizards of High Sorcery, and the Knightly Orders - jazz it up for 3rd edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>OK, now it's back to work for me.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 3542974, member: 3817"] Vocenoctum has it right, actually. Most gnomes believe in the inherent usefulness of common tools, because they need them to help them make their contraptions. Sometimes, you'll get gnomes who feel they can improve upon those tools and do so to the point of absurdity, but those gnomes are likely members of the Guild of Useful Tools With Which To Accomplish Diverse Tasks, and they're going to do that kind of thing anyway. We have a whole chapter on gnomes in the upcoming Races of Ansalon. The book's being sent for approval as we speak; the chapter in question covers the tinker gnomes, the mad gnomes (or thinkers), wild gnomes, and even half-gnomes. There are rules for creating contraptions, a reprint of the gnomish tinker prestige class which originally appeared in War of the Lance, and a whole bunch of other things (like alternative class features and new uses for skills). I co-wrote the chapter with kender expert Sean Macdonald and the contraption rules are a revision and expansion of Jamie Chambers' original materials which engineer-in-real-life Clark Valentine gave a once-over and then handed over to me to add in all the weird stuff. So, yeah - I don't believe gnomes are one-trick ponies or solely comic-relief characters. We went into this book hoping to expand the perception of all the races of Dragonlance, shedding some stereotypes, celebrating others, and pretty much trying to do to the cultures of Krynn what we did with the Holy Orders of the Stars, the Wizards of High Sorcery, and the Knightly Orders - jazz it up for 3rd edition. :) OK, now it's back to work for me. Cheers, Cam [/QUOTE]
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