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Question for DMs: How smart do you play your monsters?
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<blockquote data-quote="FireLance" data-source="post: 5254473" data-attributes="member: 3424"><p>Fairly often:</p><p>- charge</p><p>- flank</p><p>These are fairly basic and (IMO) obvious tactics that almost all monsters would have the sense or the instincts to take advantage of. If a monster has no other way to attack a PC except by charging, it charges. If a monster can move into position to flank before attacking, it does so.</p><p></p><p>Seldom:</p><p>- grab</p><p>- aid another</p><p>- ready/delay action</p><p>These are seldom used simply because grabbing and aiding another are seldom better options than even a monster's basic attack, and delaying or readying is seldom better than just taking its turn when it comes up.</p><p></p><p>Situational:</p><p>- focus fire on the controller instead of the defender</p><p>- etc</p><p>Here, my general rule of thumb is: what is the most fun yet plausible things for the monster to do. A controller who has not been very effective is unlikely to attract attention from a monster marked by the defender. However, if the controller has just used a daily that killed or incapacitated half the monster's allies, and the controller's player is basically daring the monster to attack him, it just might!</p></blockquote><p></p>
[QUOTE="FireLance, post: 5254473, member: 3424"] Fairly often: - charge - flank These are fairly basic and (IMO) obvious tactics that almost all monsters would have the sense or the instincts to take advantage of. If a monster has no other way to attack a PC except by charging, it charges. If a monster can move into position to flank before attacking, it does so. Seldom: - grab - aid another - ready/delay action These are seldom used simply because grabbing and aiding another are seldom better options than even a monster's basic attack, and delaying or readying is seldom better than just taking its turn when it comes up. Situational: - focus fire on the controller instead of the defender - etc Here, my general rule of thumb is: what is the most fun yet plausible things for the monster to do. A controller who has not been very effective is unlikely to attract attention from a monster marked by the defender. However, if the controller has just used a daily that killed or incapacitated half the monster's allies, and the controller's player is basically daring the monster to attack him, it just might! [/QUOTE]
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Question for DMs: How smart do you play your monsters?
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