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Question for everyone regarding MonkeyGod
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<blockquote data-quote="roytheodd" data-source="post: 448031" data-attributes="member: 1508"><p>The reasons why I haven't laid out a lotta bucks for Monkey God stuff to date is because all they've made are modules. I'm a permanent DM and so I buy modules, but very few. Mostly I spend my loot on books of monsters, items, and spells. Also, books that simply "add" are good - that is, books I can cull ideas from and add to my campaigns (eg Requiem for a God, Relics & Rituals, Canting Crew, Mythic Races). I tend to buy (and regret) books of lairs or planned random encounters simply because they never fit what I've got going. Likewise, I tend to avoid modules too. I buy modules, but usually because there's a little something or other that catches my eye and that I can't really put my finger on it.</p><p></p><p>Also, and this isn't meant to be harsh or superficial (even if it is), the artwork is lousy. Artwork doesn't speak of the quality of the product, but it sort of does. Very few products on the market have good maps in them - they all tend to have been cooked up by some computer program that spews garbage which most gamers find keen (or so it seems to me). I've been DMing for ages and my handdrawn maps look very appealing. In my opinion I think that handdrawn is superior and harkens back to that 1st ed. feel that everyone is so desperately trying to regain.</p><p></p><p>So there's my reasons. All it takes is one well made product to start pulling the company's image up. Green Ronin was on top with only one product out there and Mongoose Press tends to move up and down the scale with their releases.</p></blockquote><p></p>
[QUOTE="roytheodd, post: 448031, member: 1508"] The reasons why I haven't laid out a lotta bucks for Monkey God stuff to date is because all they've made are modules. I'm a permanent DM and so I buy modules, but very few. Mostly I spend my loot on books of monsters, items, and spells. Also, books that simply "add" are good - that is, books I can cull ideas from and add to my campaigns (eg Requiem for a God, Relics & Rituals, Canting Crew, Mythic Races). I tend to buy (and regret) books of lairs or planned random encounters simply because they never fit what I've got going. Likewise, I tend to avoid modules too. I buy modules, but usually because there's a little something or other that catches my eye and that I can't really put my finger on it. Also, and this isn't meant to be harsh or superficial (even if it is), the artwork is lousy. Artwork doesn't speak of the quality of the product, but it sort of does. Very few products on the market have good maps in them - they all tend to have been cooked up by some computer program that spews garbage which most gamers find keen (or so it seems to me). I've been DMing for ages and my handdrawn maps look very appealing. In my opinion I think that handdrawn is superior and harkens back to that 1st ed. feel that everyone is so desperately trying to regain. So there's my reasons. All it takes is one well made product to start pulling the company's image up. Green Ronin was on top with only one product out there and Mongoose Press tends to move up and down the scale with their releases. [/QUOTE]
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