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<blockquote data-quote="Tovec" data-source="post: 6256144" data-attributes="member: 95493"><p>95% (if not higher) of the time I DO NOT edit or modify the stats of a creature from the book.</p><p></p><p>I like using the creatures right from the book and am depressed when I have to do more work. That means goblin-goblin, etc. Very rarely give extra or different powers for my monsters.</p><p></p><p>Now, that 5% (or less) times that I do modify it is because I have to - something is too powerful but precisely what I want to use or have set up.</p><p></p><p>Examples I can think of would be I reduced (ended up dropping it entirely when it turned into a near TPK) the DR of werebears the party was hunting. Or increasing general stats of stock lizardfolk so he could challenge a PC's monk, so that it was an actual threat.</p><p></p><p>But yeah, bothers me when I have to do more effort or change things - isn't that the designer's job?</p><p></p><p>I am currently working on my own RPG system and I'm still using PF stats from the book with some quick conversion. Even then, I usually do a straight conversion - no wiggling of the stats except where they are wrong/incompatible with my new system.</p><p></p><p>EDIT:</p><p>I just realized this is possibly a major factor for what bothered me about 4e's "modify to fit what you want". I use the same premise for classes (including restrictions for PrCs for example) and PCs as I do for the monsters. I simply won't modify things, most of the time.</p><p></p><p>In general, I'd rather not use an option as have to go through the effort of modifying it - even if it is a really simple system to modify. This goes double, maybe even triple for monsters given how many supplements there are out there - don't like a particular creature just flip to another page or monster manual and find something much closer to what you want.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6256144, member: 95493"] 95% (if not higher) of the time I DO NOT edit or modify the stats of a creature from the book. I like using the creatures right from the book and am depressed when I have to do more work. That means goblin-goblin, etc. Very rarely give extra or different powers for my monsters. Now, that 5% (or less) times that I do modify it is because I have to - something is too powerful but precisely what I want to use or have set up. Examples I can think of would be I reduced (ended up dropping it entirely when it turned into a near TPK) the DR of werebears the party was hunting. Or increasing general stats of stock lizardfolk so he could challenge a PC's monk, so that it was an actual threat. But yeah, bothers me when I have to do more effort or change things - isn't that the designer's job? I am currently working on my own RPG system and I'm still using PF stats from the book with some quick conversion. Even then, I usually do a straight conversion - no wiggling of the stats except where they are wrong/incompatible with my new system. EDIT: I just realized this is possibly a major factor for what bothered me about 4e's "modify to fit what you want". I use the same premise for classes (including restrictions for PrCs for example) and PCs as I do for the monsters. I simply won't modify things, most of the time. In general, I'd rather not use an option as have to go through the effort of modifying it - even if it is a really simple system to modify. This goes double, maybe even triple for monsters given how many supplements there are out there - don't like a particular creature just flip to another page or monster manual and find something much closer to what you want. [/QUOTE]
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