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Question for Piratecat: Any tips for running OSM? [SPOILERS]
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<blockquote data-quote="paulewaug" data-source="post: 1017825" data-attributes="member: 5899"><p><strong>warning (spoilers!) oh course...duh!</strong></p><p></p><p>Hey, I just started running this adventure.</p><p></p><p>The hook for my Players is that a couple of the NPCs they know are from Bellhold, one of them has become a "friend of the group" and she told them about her sleeping well while she was in town (they met away from town and have just now headed there BTW) saying that her dreams were "haunted by a dark presence."</p><p>The PCs have just arrived and checked into the inn and had dinner. They think something is stalking the town and that it is after her, one of the pcs is planning on stay up and keeping watch all night in her room while she sleeps. heh heh</p><p></p><p>The next morning they plan on going around town and searching for information, they are aware that there are currently no wizards in town and that there are seldom any actual clerics there either. (None are there currently.)</p><p></p><p>Oh and they rounded up the horses on the way into town and declined Othic's invitaion to stay the night on the farm. But they do have plans to meet him for breakfast.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>They have found out about the nightmares keeping everyone from sleeping properly and wondered about Othic's happy demeanor and the fact the he did not comment on this.</p><p>They know about the missing children and that the horses "wandered off" for a while.</p><p></p><p>They are following the "Adventure Path" and I have tied them together with the idea that "Copperdeath" is "Ashardalon"</p><p>although they have only just started to figure this out, </p><p> (Only one of the players has really spoken to me about this idea. if the others have thought anything about this they haven't said. But they are more "we kill stuff players." (Including a resolute "I wanna go up levels" player...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> but 2 of the others are pretty good at getting into character and the 'newbie' player has shown the most interest in the plot of what is going on in the world<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p>I have found the advice in the mod, about raising the levels and changing out the psionics to be very useful! Overall it is a wonderfully written module! </p><p>Bellhold is going to be a great place to have around.</p><p>Good luck with it!</p><p>I am looking forward to P-kitty's advice-</p></blockquote><p></p>
[QUOTE="paulewaug, post: 1017825, member: 5899"] [b]warning (spoilers!) oh course...duh![/b] Hey, I just started running this adventure. The hook for my Players is that a couple of the NPCs they know are from Bellhold, one of them has become a "friend of the group" and she told them about her sleeping well while she was in town (they met away from town and have just now headed there BTW) saying that her dreams were "haunted by a dark presence." The PCs have just arrived and checked into the inn and had dinner. They think something is stalking the town and that it is after her, one of the pcs is planning on stay up and keeping watch all night in her room while she sleeps. heh heh The next morning they plan on going around town and searching for information, they are aware that there are currently no wizards in town and that there are seldom any actual clerics there either. (None are there currently.) Oh and they rounded up the horses on the way into town and declined Othic's invitaion to stay the night on the farm. But they do have plans to meet him for breakfast.;) They have found out about the nightmares keeping everyone from sleeping properly and wondered about Othic's happy demeanor and the fact the he did not comment on this. They know about the missing children and that the horses "wandered off" for a while. They are following the "Adventure Path" and I have tied them together with the idea that "Copperdeath" is "Ashardalon" although they have only just started to figure this out, (Only one of the players has really spoken to me about this idea. if the others have thought anything about this they haven't said. But they are more "we kill stuff players." (Including a resolute "I wanna go up levels" player...:rolleyes: but 2 of the others are pretty good at getting into character and the 'newbie' player has shown the most interest in the plot of what is going on in the world:cool: ) I have found the advice in the mod, about raising the levels and changing out the psionics to be very useful! Overall it is a wonderfully written module! Bellhold is going to be a great place to have around. Good luck with it! I am looking forward to P-kitty's advice- [/QUOTE]
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