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Question for players: how much reading is okay before a campaign?
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<blockquote data-quote="kitsune9" data-source="post: 5388649" data-attributes="member: 18507"><p>I'd be willing to read pretty much whatever so long it will end up being fairly relevant to the campaign. However, giving out a lot of information before the campaign starts and that information not coming into play until several levels down the road is kind of a waste. The players won't remember all of this stuff so I think probably a few pages at the most should be the level to get the players started and then add onto it by giving out handouts.</p><p></p><p>In my campaign that took place 12 years after the prior one ended. I ended up writing about 12 pages (single spaced). Looking back at it, I think it may have been a bit too long, but my players did humor me and read it. </p><p></p><p>The next campaign is going to be a short one, so my next primer guide will be a "10 things list" and about five major rumors / mysteries. Probably three pages at the most of material.</p><p></p><p>However, if I was run a 1st-20+'s campaign, then my next primer would probably be five pages at the most to get started. I'd make it address the following:</p><p></p><p>1. The region that the PC's are in and it's general overview of who rules and government</p><p>2. A 10 things list of what the PC's know for common knowledge</p><p>3. A section of rumors / mysteries / and known things going on.</p><p></p><p>Then that would be it. As the PC's explore the region, get involved with the NPCs, etc., it's handout time to give the PC's more information.</p><p></p><p>The biggest thing to avoid is information overload, because then the players are just going to rebel or become apathetic to the information.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5388649, member: 18507"] I'd be willing to read pretty much whatever so long it will end up being fairly relevant to the campaign. However, giving out a lot of information before the campaign starts and that information not coming into play until several levels down the road is kind of a waste. The players won't remember all of this stuff so I think probably a few pages at the most should be the level to get the players started and then add onto it by giving out handouts. In my campaign that took place 12 years after the prior one ended. I ended up writing about 12 pages (single spaced). Looking back at it, I think it may have been a bit too long, but my players did humor me and read it. The next campaign is going to be a short one, so my next primer guide will be a "10 things list" and about five major rumors / mysteries. Probably three pages at the most of material. However, if I was run a 1st-20+'s campaign, then my next primer would probably be five pages at the most to get started. I'd make it address the following: 1. The region that the PC's are in and it's general overview of who rules and government 2. A 10 things list of what the PC's know for common knowledge 3. A section of rumors / mysteries / and known things going on. Then that would be it. As the PC's explore the region, get involved with the NPCs, etc., it's handout time to give the PC's more information. The biggest thing to avoid is information overload, because then the players are just going to rebel or become apathetic to the information. [/QUOTE]
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Question for players: how much reading is okay before a campaign?
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