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Question for players: how much reading is okay before a campaign?
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<blockquote data-quote="steeldragons" data-source="post: 5389238" data-attributes="member: 92511"><p>I agree with the Doc that offering material in advance is great. But definitely concur with Umbran also that time should be made for in-person discussion, answer questions, offer more details if asked for. It is, as you note below, a social game.</p><p></p><p></p><p></p><p>Definitely. But I think the idea is that this written material would be available beforehand and could be reviewed as a part of a character creation evening. Some of the details of the setting might spark a different character type than you'd originally planned. (and, it helps with the general "bar" feeling if there's beer/wine/cocktails during said session. lol.)</p><p></p><p></p><p></p><p>Again, agreed. It shouldn't be like attending a seminar. But I think is valuable as part of the creation/pre-game process...then more stuff can be added/filled in/expanded upon as the game continues/expands out into the rest of the world. </p><p></p><p>Personally, as I said, I would do this as part of a character creation session. If you have a concept for a character already, a good DM (and good homebrew setting) should have some way of incorporating that into the framework of the world without giving you a whole book in advance...but explore/talk it out together and create a) What you want! (first and foremost) and B) Something relevant to the setting.</p><p></p><p>Does that sound right/acceptable?</p><p> </p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5389238, member: 92511"] I agree with the Doc that offering material in advance is great. But definitely concur with Umbran also that time should be made for in-person discussion, answer questions, offer more details if asked for. It is, as you note below, a social game. Definitely. But I think the idea is that this written material would be available beforehand and could be reviewed as a part of a character creation evening. Some of the details of the setting might spark a different character type than you'd originally planned. (and, it helps with the general "bar" feeling if there's beer/wine/cocktails during said session. lol.) Again, agreed. It shouldn't be like attending a seminar. But I think is valuable as part of the creation/pre-game process...then more stuff can be added/filled in/expanded upon as the game continues/expands out into the rest of the world. Personally, as I said, I would do this as part of a character creation session. If you have a concept for a character already, a good DM (and good homebrew setting) should have some way of incorporating that into the framework of the world without giving you a whole book in advance...but explore/talk it out together and create a) What you want! (first and foremost) and B) Something relevant to the setting. Does that sound right/acceptable? --SD [/QUOTE]
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Question for players: how much reading is okay before a campaign?
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