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Question for players: how much reading is okay before a campaign?
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<blockquote data-quote="Mallus" data-source="post: 5389435" data-attributes="member: 3887"><p>I'm not a big fan of setting handouts. The game is played through talking --mainly, usually, etc.-- and that's how I like to explore a campaign setting, either through play or at the very least through discussions before the start of play.</p><p></p><p>I'm not reading-averse. It's just my experience the setting on the page frequently doesn't match the setting described during play, and it's the setting that comes alive --hopefully-- during actual play that counts.</p><p></p><p>Now as an inveterate world-building DM, I create scads of setting material. I just don't subject my players to it in written form, unless they <em>ask</em>, usually more than once. Though, to be fair, there are setting notes posted on our campaign message board (but I didn't put them there!).</p><p></p><p>I understand the desire to have PC which "fit" into the setting, PC's which seem at home there, that have roots and connections to the wider made-up world. But for me this falls under the category of "engagement" and you can't mandate nor teach player engagement through some sort of required reading list. My experience is it simply doesn't work. </p><p></p><p>PC's grow to *belong* to their imaginary world through play. I don't believe there's a effective short-cut through that process.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5389435, member: 3887"] I'm not a big fan of setting handouts. The game is played through talking --mainly, usually, etc.-- and that's how I like to explore a campaign setting, either through play or at the very least through discussions before the start of play. I'm not reading-averse. It's just my experience the setting on the page frequently doesn't match the setting described during play, and it's the setting that comes alive --hopefully-- during actual play that counts. Now as an inveterate world-building DM, I create scads of setting material. I just don't subject my players to it in written form, unless they [i]ask[/i], usually more than once. Though, to be fair, there are setting notes posted on our campaign message board (but I didn't put them there!). I understand the desire to have PC which "fit" into the setting, PC's which seem at home there, that have roots and connections to the wider made-up world. But for me this falls under the category of "engagement" and you can't mandate nor teach player engagement through some sort of required reading list. My experience is it simply doesn't work. PC's grow to *belong* to their imaginary world through play. I don't believe there's a effective short-cut through that process. [/QUOTE]
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