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Question for players: how much reading is okay before a campaign?
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<blockquote data-quote="karlindel" data-source="post: 5390557" data-attributes="member: 27103"><p>It depends on the campaign and what makes the setting different from others (and how different it is). It also depends on what I will be reading.</p><p></p><p>I am willing to read much more if the information is interesting and relevant to my character. If the information is about things that make the setting different and unique (dwarves have lifequests, elves have been cursed by nature, Dragonborn are the dominant race, humans are rare and exotic), then I am happy to read so that I know the kind of information that my character will know (1-3 pages should be plenty for the beginning of a campaign, with supplemental info coming in later as it becomes relevant). I am also happy to read about the place my character is from, the place the campaign will begin, and relationships between major powers in the area. Again, 1-5 pages on any of these topis is probably enough for starting the campaign, and we can pick up more as we go along. A huge data dump at the start just makes it more likely that something that will become important later will be forgotten by the time it comes up.</p><p></p><p>I prefer not to read more than a page of geography or history that includes lots of dates and events, as I am likely to forget them and my eyes tend to glaze over long lists of events. A 1-2 page summary of the three best known ancient empires and how five of the major current nations trace back to them and try to carry on their ideals, and information about how the nations near our starting location interact is fine. 50 pages of "in 1056 Gardon attacked Helopolis, violating the peace treaty of 1038. In 1058 Helopolis sued for peace, giving up the Moren Heights to Gardon. In 1060 the Moren Heights seceded from Gardon to form the nation of Yarik. In 1070 Yarik was conquered by Helopolis." is not going to get anyone excited about the campaign. </p><p></p><p>I am willing to read more if the geography is focused on likely adventure spots in the immediate area and interesting locales as opposed to merely the names of various towns, baronies/duchies/etc and forests with little to differentiate them from one another other than lists of imports/exports and ruler's names. This is information that I would prefer to get at the time it is relevant (i.e. when an NPC asks us to escort them somewhere would be a good time to give information about that area, and if we are planning a route then information on teh areas in between becomes relevant).</p></blockquote><p></p>
[QUOTE="karlindel, post: 5390557, member: 27103"] It depends on the campaign and what makes the setting different from others (and how different it is). It also depends on what I will be reading. I am willing to read much more if the information is interesting and relevant to my character. If the information is about things that make the setting different and unique (dwarves have lifequests, elves have been cursed by nature, Dragonborn are the dominant race, humans are rare and exotic), then I am happy to read so that I know the kind of information that my character will know (1-3 pages should be plenty for the beginning of a campaign, with supplemental info coming in later as it becomes relevant). I am also happy to read about the place my character is from, the place the campaign will begin, and relationships between major powers in the area. Again, 1-5 pages on any of these topis is probably enough for starting the campaign, and we can pick up more as we go along. A huge data dump at the start just makes it more likely that something that will become important later will be forgotten by the time it comes up. I prefer not to read more than a page of geography or history that includes lots of dates and events, as I am likely to forget them and my eyes tend to glaze over long lists of events. A 1-2 page summary of the three best known ancient empires and how five of the major current nations trace back to them and try to carry on their ideals, and information about how the nations near our starting location interact is fine. 50 pages of "in 1056 Gardon attacked Helopolis, violating the peace treaty of 1038. In 1058 Helopolis sued for peace, giving up the Moren Heights to Gardon. In 1060 the Moren Heights seceded from Gardon to form the nation of Yarik. In 1070 Yarik was conquered by Helopolis." is not going to get anyone excited about the campaign. I am willing to read more if the geography is focused on likely adventure spots in the immediate area and interesting locales as opposed to merely the names of various towns, baronies/duchies/etc and forests with little to differentiate them from one another other than lists of imports/exports and ruler's names. This is information that I would prefer to get at the time it is relevant (i.e. when an NPC asks us to escort them somewhere would be a good time to give information about that area, and if we are planning a route then information on teh areas in between becomes relevant). [/QUOTE]
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