Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Question for PS3 owners
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Banshee16" data-source="post: 5280692" data-attributes="member: 7883"><p>I have both a PS3 and 360, and this week started trying online gaming for the first time, with one called "Borderlands". However, I've been playing with a friend who also has a 360, and we've been having a lot of troubles with the chat.</p><p></p><p>I'm not posting this to slam the PS3. It's a cool system, but I'll be completely open, and admit that 95% of my online gaming is with the 360 instead of the PS3, so I'm used to how that system works.</p><p></p><p>What is wrong with the whole buddy list and chat system? I don't know if we're doing something wrong, but it seems for our buddy list, you have to go to the main menu, find your list of friends, and then you can either send a text message, or invite them to a chat. If you invite them to the chat you *have* to go into a dedicated chat room interface. You can't just start a chat, and then move around through your menus, maybe check out the PS3 store, etc. while retaining the chat session. Is that right? It seems if I try to leave that chatroom interface, the chat ends.</p><p></p><p>Further, if we decide to start a game, the chat is terminated (can't talk to someone not playing in the game), and then you have to look at a separate friends list that is unique to the game itself, and invite to a game from there. If you invite to a game, you can chat....but sound quality seems iffy, it drops during loading and menu screens...and then comes back in game. The friends list itself, and how it works, seems to depend on the game. With Resistance Fall of Man, the friend list was empty, even though I have about 6 or 7 friends on my system. I had to manually add those friends into the separate friend list for the game. On the other hand, Borderlands seems to self-populate. If I have a friend, and they have the game in their system, it shows in the game's friend list. If that friend isn't online, or is online, but doesn't have the game in the drive, they're not in the list.</p><p></p><p>All of this just seems kind of disjointed compared with the 360 where there is drop in and drop out chat, party's, cross game chat, etc.</p><p></p><p>Are we doing something wrong? I'll admit we may be using the system incorrectly, given that neither of us have used it for online gaming before.</p><p></p><p>At least on this experience, with respect to online, the PS3 seems years behind the 360, and so many people say it's not, I figure we must be doing something wrong.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5280692, member: 7883"] I have both a PS3 and 360, and this week started trying online gaming for the first time, with one called "Borderlands". However, I've been playing with a friend who also has a 360, and we've been having a lot of troubles with the chat. I'm not posting this to slam the PS3. It's a cool system, but I'll be completely open, and admit that 95% of my online gaming is with the 360 instead of the PS3, so I'm used to how that system works. What is wrong with the whole buddy list and chat system? I don't know if we're doing something wrong, but it seems for our buddy list, you have to go to the main menu, find your list of friends, and then you can either send a text message, or invite them to a chat. If you invite them to the chat you *have* to go into a dedicated chat room interface. You can't just start a chat, and then move around through your menus, maybe check out the PS3 store, etc. while retaining the chat session. Is that right? It seems if I try to leave that chatroom interface, the chat ends. Further, if we decide to start a game, the chat is terminated (can't talk to someone not playing in the game), and then you have to look at a separate friends list that is unique to the game itself, and invite to a game from there. If you invite to a game, you can chat....but sound quality seems iffy, it drops during loading and menu screens...and then comes back in game. The friends list itself, and how it works, seems to depend on the game. With Resistance Fall of Man, the friend list was empty, even though I have about 6 or 7 friends on my system. I had to manually add those friends into the separate friend list for the game. On the other hand, Borderlands seems to self-populate. If I have a friend, and they have the game in their system, it shows in the game's friend list. If that friend isn't online, or is online, but doesn't have the game in the drive, they're not in the list. All of this just seems kind of disjointed compared with the 360 where there is drop in and drop out chat, party's, cross game chat, etc. Are we doing something wrong? I'll admit we may be using the system incorrectly, given that neither of us have used it for online gaming before. At least on this experience, with respect to online, the PS3 seems years behind the 360, and so many people say it's not, I figure we must be doing something wrong. Banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Question for PS3 owners
Top