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Question for the board - Deities and Domains
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<blockquote data-quote="Celebrim" data-source="post: 6339710" data-attributes="member: 4937"><p>Same player as ever?</p><p></p><p>In general, the Taiia concept was based on the idea of a creating a monotheistic setting that would still support D&D style clerics of all types. You have evil clerics worshiping Taila in her role as destroyer, and good clerics worshiping her in her role as creator and so forth. I don't think she's meant to be a generic deity, and really, since when do players get to impose deities upon a DM's setting?</p><p></p><p>Things like this make me long for the days when players were officially exhorted not to read the rules books.</p><p></p><p>And even beyond the fact that he's taking a cleric meant for a particular setting and imposing it on your setting, it doesn't even look like he wants to obey the rules of that setting as well.</p><p></p><p>What's going on here?</p><p></p><p>a) He gets to define any combination of domains he likes. Both war and magic is probably a rare combination in official sources.</p><p>b) He gets to define the doctrine he likes. As an all encompassing deity, what doesn't Taila represent? He gets to be a one man orthodox church.</p><p>c) He gets to subvert the alignment system. However his character acts can probably be argued as being appropriate to the deities ethos. It's probably to some extent a variation of the old, "I get all the advantages of being ruthlessly evil, but all the advantages of having 'good' written on my character sheet."</p><p></p><p>Basically, I think he wants to be a cleric without any interference from the DM. All and all, that's not so bad. I'm generally OK inventing deities to suit a player's tastes and desires, and this isn't so far out of line of that.</p><p></p><p>Where I think that this particular player might be going though is a bit more aggressive than that. So long as you don't let him pull the whole, "Since I'm a loyal follower of an omnipotent deity, I ought to have narrative control over the game (ergo, why wouldn't Taila do everything I want her to do)", you will probably be fine.</p><p></p><p>I should note that monotheism is a heresy punishable by death in most of my game world. You go into a town teaching that only one deity exists or that only one deity is worthy of worship, and they'll have you tied to a stake before you can check out of the inn.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6339710, member: 4937"] Same player as ever? In general, the Taiia concept was based on the idea of a creating a monotheistic setting that would still support D&D style clerics of all types. You have evil clerics worshiping Taila in her role as destroyer, and good clerics worshiping her in her role as creator and so forth. I don't think she's meant to be a generic deity, and really, since when do players get to impose deities upon a DM's setting? Things like this make me long for the days when players were officially exhorted not to read the rules books. And even beyond the fact that he's taking a cleric meant for a particular setting and imposing it on your setting, it doesn't even look like he wants to obey the rules of that setting as well. What's going on here? a) He gets to define any combination of domains he likes. Both war and magic is probably a rare combination in official sources. b) He gets to define the doctrine he likes. As an all encompassing deity, what doesn't Taila represent? He gets to be a one man orthodox church. c) He gets to subvert the alignment system. However his character acts can probably be argued as being appropriate to the deities ethos. It's probably to some extent a variation of the old, "I get all the advantages of being ruthlessly evil, but all the advantages of having 'good' written on my character sheet." Basically, I think he wants to be a cleric without any interference from the DM. All and all, that's not so bad. I'm generally OK inventing deities to suit a player's tastes and desires, and this isn't so far out of line of that. Where I think that this particular player might be going though is a bit more aggressive than that. So long as you don't let him pull the whole, "Since I'm a loyal follower of an omnipotent deity, I ought to have narrative control over the game (ergo, why wouldn't Taila do everything I want her to do)", you will probably be fine. I should note that monotheism is a heresy punishable by death in most of my game world. You go into a town teaching that only one deity exists or that only one deity is worthy of worship, and they'll have you tied to a stake before you can check out of the inn. [/QUOTE]
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