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Question for the grognards: Why does D&D have dwarves/elves/hobbits etc.?
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<blockquote data-quote="T. Foster" data-source="post: 3289221" data-attributes="member: 16574"><p>Tolkein was not a particularly big influence (and to the extent he was an influence, <em>The Hobbit</em> was moreso than LoTR) on Gygax, at least to hear him tell it;</p><p>However, Tolkein was THE big (and in many cases <em>only</em>) influence on most of the both existing and potential fanbases for fantasy wargames in the 1970s;</p><p>Therefore, Tolkein was <em>an</em> influence, but probably not the primary influence and certainly not the only influence, on D&D as published and as played (but not necessarily as envisioned or intended by its co-creator).</p><p></p><p>It's an interesting idle speculation to wonder what would've happened had Gygax not (bowed to pressure/been such a savvy marketer) and not included Tolkein elements (or at least no as many and not as prominent Tolkein elements) in <em>Chainmail</em> and D&D -- would the game have still caught on in the same way it ultimately did? would Tolkein fans lamenting the absence of Tolkein-style fantasy in the game have just added it on their own (creating an even greater perception-gulf between "Gygax's D&D" and "everyone else's D&D" than what developed in real life) or would they instead create/play another more Tolkeinesque spin-off game (and if so would that game have ultimately challenged or even surpassed D&D in a way that MERP was never able to do in real life)?</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3289221, member: 16574"] Tolkein was not a particularly big influence (and to the extent he was an influence, [i]The Hobbit[/i] was moreso than LoTR) on Gygax, at least to hear him tell it; However, Tolkein was THE big (and in many cases [i]only[/i]) influence on most of the both existing and potential fanbases for fantasy wargames in the 1970s; Therefore, Tolkein was [i]an[/i] influence, but probably not the primary influence and certainly not the only influence, on D&D as published and as played (but not necessarily as envisioned or intended by its co-creator). It's an interesting idle speculation to wonder what would've happened had Gygax not (bowed to pressure/been such a savvy marketer) and not included Tolkein elements (or at least no as many and not as prominent Tolkein elements) in [i]Chainmail[/i] and D&D -- would the game have still caught on in the same way it ultimately did? would Tolkein fans lamenting the absence of Tolkein-style fantasy in the game have just added it on their own (creating an even greater perception-gulf between "Gygax's D&D" and "everyone else's D&D" than what developed in real life) or would they instead create/play another more Tolkeinesque spin-off game (and if so would that game have ultimately challenged or even surpassed D&D in a way that MERP was never able to do in real life)? [/QUOTE]
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Question for the grognards: Why does D&D have dwarves/elves/hobbits etc.?
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