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<blockquote data-quote="RainOfSteel" data-source="post: 5596721" data-attributes="member: 24460"><p>Overall:</p><p></p><p>1 -- The Forgotten Realms in AD&D 1e... I had read Ed's many articles in Dragon magazine and had enjoyed them all. All About Elminster was a bit over the top, but all DMs have their personal characters. Despite the large number of typographical and grammar errors, hideous tendency to use overly large page margins, and other issues, I absolutely adored this edition of the game. The maps were astounding.</p><p></p><p>2 -- The Forgotten Realms gained something from AD&D 1e to AD&D 2e, and that gain, the effects of the Time of Troubles, was a loss. Right here, the Avatar trilogy that invested the Time of Trouble into The Forgotten Realms, is where my current dislike of gaming fiction began. An entire awful idea created and splatted onto a beautiful campaign world for the specious idea that it was necessary to present the changes from AD&D 1e to AD&D 2e mechanics. Nonsense.</p><p></p><p>3 -- The Forgotten Realms in AD&D 2e did not impress me. I bought only a handful of its products, even though I bought quite a bit of AD&D 2e itself.</p><p></p><p>4 -- The Forgotten Realms in D&D 3.x was a breath of fresh air. Although the effects of the Time of Troubles were still included, they were far enough in the past to be safely ignored. I just left out wild magic and references to deity changes. Some of the later splat books were only so-so, but you can't have everything. The overwhelming effects of the novels on the game setting, however, further cemented my dislike of gaming novels. I have come to despise references to novel events in my game books. Yes, I realize I'm probably a minority on that.</p><p></p><p>5 -- The Forgotten Realms in D&D 4.x... I picked up the campaign book when it was first released. A combination of a dislike for 4e mechanics and its writing style (I got the strong feeling I was being talked down to), and for what happened in the advancement of the FR's history, kept me from buying it. I still haven't bought any 4e.</p><p></p><p></p><p>It split me off.</p><p></p><p></p><p>Preach that and I will attend.</p><p></p><p></p><p>FR didn't ruin Greyhawk any more than Planescape, Spelljammer, or Dark Sun ruined each other or FR. TSR did not support Greyhawk and this was probably caused by the ouster of Mr. Gygax. Blame that.</p></blockquote><p></p>
[QUOTE="RainOfSteel, post: 5596721, member: 24460"] Overall: 1 -- The Forgotten Realms in AD&D 1e... I had read Ed's many articles in Dragon magazine and had enjoyed them all. All About Elminster was a bit over the top, but all DMs have their personal characters. Despite the large number of typographical and grammar errors, hideous tendency to use overly large page margins, and other issues, I absolutely adored this edition of the game. The maps were astounding. 2 -- The Forgotten Realms gained something from AD&D 1e to AD&D 2e, and that gain, the effects of the Time of Troubles, was a loss. Right here, the Avatar trilogy that invested the Time of Trouble into The Forgotten Realms, is where my current dislike of gaming fiction began. An entire awful idea created and splatted onto a beautiful campaign world for the specious idea that it was necessary to present the changes from AD&D 1e to AD&D 2e mechanics. Nonsense. 3 -- The Forgotten Realms in AD&D 2e did not impress me. I bought only a handful of its products, even though I bought quite a bit of AD&D 2e itself. 4 -- The Forgotten Realms in D&D 3.x was a breath of fresh air. Although the effects of the Time of Troubles were still included, they were far enough in the past to be safely ignored. I just left out wild magic and references to deity changes. Some of the later splat books were only so-so, but you can't have everything. The overwhelming effects of the novels on the game setting, however, further cemented my dislike of gaming novels. I have come to despise references to novel events in my game books. Yes, I realize I'm probably a minority on that. 5 -- The Forgotten Realms in D&D 4.x... I picked up the campaign book when it was first released. A combination of a dislike for 4e mechanics and its writing style (I got the strong feeling I was being talked down to), and for what happened in the advancement of the FR's history, kept me from buying it. I still haven't bought any 4e. It split me off. Preach that and I will attend. FR didn't ruin Greyhawk any more than Planescape, Spelljammer, or Dark Sun ruined each other or FR. TSR did not support Greyhawk and this was probably caused by the ouster of Mr. Gygax. Blame that. [/QUOTE]
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