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Question for the Paizo folks regarding D&D's state of today
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<blockquote data-quote="catastrophic" data-source="post: 5431003" data-attributes="member: 81381"><p>I hate to breka it to you guys but WoW <em>is</em> dungeons and dragons for millions of people around the world. It has completly eclipsed and replaced it. There is nothing in D&D that would be a better mmo that wow, or somehow more authentic, WoW is the king of generic fantasy and that's all she wrote.</p><p> </p><p>If D&D is going to be more broadly viable property, they can't do it by taking on Wow- and guess what? Everybody at wotc and hasbro already knows this. The D&D->WoW thing is just a fantasy criticism made up by people ranting about 4e. It's got nothing to do with reality. </p><p> </p><p>In reality, hasbro can't do anything with D&D in term of computer games, because another company has those rights currently. That company has been struggling to keep it's head above water, and many people think that the two recent releases (of which neverwinter is one) is just an attempt to retain the rights- there's even legal action involved iirc. </p><p> </p><p>Neverwinter is being made by cryptic, who are notorious for rapidly churning out also-ran MMOs, and there isn't much chance of them doing a good job on the project- but they can do it quickly. The other game is IIRC a genertic 3rd person rpg lite action game like baldur's gate dark alliance and many other such titles. </p><p> </p><p>And as noted, D&DO already exists, and recently went semi-free in a change in it's publishers policy which is apparently working very well for them. </p><p> </p><p>As for wotc's actual actions, everybody is acting like they're going to stop publishing books. More likely, they'll just cut back, and at some point, their print runs might be limited to books like the essentials and red box- starter and intro kits and the like. To be frank, who cares? I like reading books, but if there's a chooice between more books, or a better margin that copanies can put into more staff and/or better stuff, I know which one I'll be choosing. </p><p> </p><p>The industry can only gain from cutting it's production costs, and overcoming the limitations of conventional distribution. If you're so terribly offended by this well, I pity you. You obviously have very poor priorities for a hobby in which having a book in your hand is irelevant to the fun you're having. This is roleplaying, not a book club. What matters is what happens on the table, in the comunication of the group, and within the fictional space that permiates the game. It hardly strikes me as relevant what form your refrence material is in. </p><p> </p><p>Now if they were talking about doing away with Dice, that I could see outrage about. Then again I mostly use the virtual kind, and I can report that they're every bit the fickle little bitch gods we see in their plastic predecessors.</p><p> </p><p>4e is certainly less complex than 3e, even if people rant and rave against many of the measures that allowed this improvement to take place.</p><p> </p><p>I've been running a VTT 4e game for almost 2 years and 4e combat works just fine. It can drag at time but that has a lot more to do with other grind and drag factors people have criticised and offered solutions to; factors nearly equally at play on a real tabletop.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5431003, member: 81381"] I hate to breka it to you guys but WoW [I]is[/I] dungeons and dragons for millions of people around the world. It has completly eclipsed and replaced it. There is nothing in D&D that would be a better mmo that wow, or somehow more authentic, WoW is the king of generic fantasy and that's all she wrote. If D&D is going to be more broadly viable property, they can't do it by taking on Wow- and guess what? Everybody at wotc and hasbro already knows this. The D&D->WoW thing is just a fantasy criticism made up by people ranting about 4e. It's got nothing to do with reality. In reality, hasbro can't do anything with D&D in term of computer games, because another company has those rights currently. That company has been struggling to keep it's head above water, and many people think that the two recent releases (of which neverwinter is one) is just an attempt to retain the rights- there's even legal action involved iirc. Neverwinter is being made by cryptic, who are notorious for rapidly churning out also-ran MMOs, and there isn't much chance of them doing a good job on the project- but they can do it quickly. The other game is IIRC a genertic 3rd person rpg lite action game like baldur's gate dark alliance and many other such titles. And as noted, D&DO already exists, and recently went semi-free in a change in it's publishers policy which is apparently working very well for them. As for wotc's actual actions, everybody is acting like they're going to stop publishing books. More likely, they'll just cut back, and at some point, their print runs might be limited to books like the essentials and red box- starter and intro kits and the like. To be frank, who cares? I like reading books, but if there's a chooice between more books, or a better margin that copanies can put into more staff and/or better stuff, I know which one I'll be choosing. The industry can only gain from cutting it's production costs, and overcoming the limitations of conventional distribution. If you're so terribly offended by this well, I pity you. You obviously have very poor priorities for a hobby in which having a book in your hand is irelevant to the fun you're having. This is roleplaying, not a book club. What matters is what happens on the table, in the comunication of the group, and within the fictional space that permiates the game. It hardly strikes me as relevant what form your refrence material is in. Now if they were talking about doing away with Dice, that I could see outrage about. Then again I mostly use the virtual kind, and I can report that they're every bit the fickle little bitch gods we see in their plastic predecessors. 4e is certainly less complex than 3e, even if people rant and rave against many of the measures that allowed this improvement to take place. I've been running a VTT 4e game for almost 2 years and 4e combat works just fine. It can drag at time but that has a lot more to do with other grind and drag factors people have criticised and offered solutions to; factors nearly equally at play on a real tabletop. [/QUOTE]
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