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Question for the Paizo folks regarding D&D's state of today
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<blockquote data-quote="nedjer" data-source="post: 5431047" data-attributes="member: 83796"><p>There's a clear distinction between going html and going online subscription - though subscription sellers would prefer to gloss over that. Switching to a totally must be connected to play, virtual desktops, remote play model is unlikely, as it's a fundamentally different style of gaming.</p><p></p><p>What does seem highly likely is the expansion of pdf and html publishing for offline use - on grounds of simple convenience and interactive features. This is a bit of a no brainer, as shown by the convenience of simply being able to set up your own bookmarks and fit several books in one handheld device.</p><p></p><p>There will of course be a decision to take, as some publishers insist on the on-going subscriptions, being logged in, managing and customising content for you, and locking down content. While others will allow open, offline copies and modular plug-ins.</p><p></p><p>Regrettably, the subscription model has a habit of short-tailing, calling for more investment to freshen-up the content; and therefore greater costs to subscribers. 'Deluxe' TRPGs will survive, but in a world much like Eve, where the best utilities and the fanciest options, and items, are available to be bought digitally.</p><p></p><p>Sub-free, on/offline digital TRPGs present a 'player choice' option in terms of handing the content over and helping/ letting players shape the content and gameplay for themselves. This is the easier option to fund, but less appealing to larger companies as it goes against the current subs or subs or subs model employed across the entire entertainment industry.</p><p></p><p>The likeliest result is a deeper divide between young and old, as large companies chase the cash rich oldies; leaving younger players to look at the more open options or adding another three years in the family home to the ten years already incurred through an iPod 4, Sky subscriptions and, on the plus side, the free laundry service.</p><p></p><p>The family home option seems a touch ironic . . . living at home until you're 33 to get subsidised access to a game that's about exploring new worlds and new ideas . . .</p></blockquote><p></p>
[QUOTE="nedjer, post: 5431047, member: 83796"] There's a clear distinction between going html and going online subscription - though subscription sellers would prefer to gloss over that. Switching to a totally must be connected to play, virtual desktops, remote play model is unlikely, as it's a fundamentally different style of gaming. What does seem highly likely is the expansion of pdf and html publishing for offline use - on grounds of simple convenience and interactive features. This is a bit of a no brainer, as shown by the convenience of simply being able to set up your own bookmarks and fit several books in one handheld device. There will of course be a decision to take, as some publishers insist on the on-going subscriptions, being logged in, managing and customising content for you, and locking down content. While others will allow open, offline copies and modular plug-ins. Regrettably, the subscription model has a habit of short-tailing, calling for more investment to freshen-up the content; and therefore greater costs to subscribers. 'Deluxe' TRPGs will survive, but in a world much like Eve, where the best utilities and the fanciest options, and items, are available to be bought digitally. Sub-free, on/offline digital TRPGs present a 'player choice' option in terms of handing the content over and helping/ letting players shape the content and gameplay for themselves. This is the easier option to fund, but less appealing to larger companies as it goes against the current subs or subs or subs model employed across the entire entertainment industry. The likeliest result is a deeper divide between young and old, as large companies chase the cash rich oldies; leaving younger players to look at the more open options or adding another three years in the family home to the ten years already incurred through an iPod 4, Sky subscriptions and, on the plus side, the free laundry service. The family home option seems a touch ironic . . . living at home until you're 33 to get subsidised access to a game that's about exploring new worlds and new ideas . . . [/QUOTE]
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