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Question for the Paizo folks regarding D&D's state of today
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<blockquote data-quote="El Mahdi" data-source="post: 5431300" data-attributes="member: 59506"><p>I don't agree with you, but I do feel the same way (how's that for contradictory<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p> </p><p>I feel the same as you, in that I don't want my D&D experience to be an online computer based thing. And I'll resist it for as long as I can, but it's probably inevitable.</p><p> </p><p>However, contrary to my own feelings, rationally I can't agree that D&D <em>"...is made of reality..."</em> and not <em>"...intended to be made of electrons..."</em>. My D&D experience, no matter the medium, is primarily within the mind of me and those who I play it with (whether DM or Player). The visuals and the special effects, the story and the interaction...they take place almost completely within our imaginations. Whether the media is provided to me in a physical book or online, that part won't change.</p><p> </p><p>But like you, I don't want it only online...I want my books!...and I also will not ever <em>predominantly</em> play online - I <em>require</em> my physical table. I can use the online service as my "book", but I have to have players sitting around my physical table, with the action playing out on my game mat...or it's just not D&D to me. If our community reaches a point where I can't find anyone interested in this type of play anymore, then I'll probably hang it up also.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>But Hey! As long as the two of us are still playing it on a tabletop, then it's still alive...right?!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In that circumstance, where there's nobody else playing it around a table anymore, maybe the two of us can get a game going...?</p><p> </p><p>So, where is Barbaria...?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p></p><p> </p><p>I think you're probably right, although I am no expert and my opinion carries practically zero weight. But for what it's worth, I agree.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p> </p><p>But with that in mind, here's my message for WotC:</p><p> </p><p>I, and many other gamers, do not like 4E and will never play 4E...<em>Period!</em>...even if it's the only game in production. I (and most other non-adopting gamers) have no animosity against it (it is after all, just a game, and didn't "do" anything to us), but it is not a fun system for us, and never will be able to fulfill what we want out of a D&D Experience.</p><p> </p><p>But go ahead and move to an exclusive subscription content model. I don't like it, but it's inevitable. Eventually the whole world will be paperless, and everything will be done on some type of electronic tablet with online connectivity...so, okay. But you still have to provide the content your customers want - and for a substantial portion of your potential customer base, that is not and never will be 4E. You want the rest of these potential customers, then you have to provide online content for past editions, electronic versions of out-of-print products, and the ability to houserule online content. It needs to be adaptable to the customer. A tool by which customers can play <em>their</em> D&D, and not be handcuffed to <em>your</em> D&D. We aren't going to pay for something we don't want. We will pay for something we do want. Seems like a no-brainer to me.</p><p> </p><p>Most people who play past editions, prefer those editions to the exclusion of most other games. For the most part, you will not change our minds, and you will not convince us that we'll better enjoy your current offering. It's just not going to happen. If you want our money, you have to provide the game(s) we want to play.</p><p> </p><p>And let's face reality, whether rational or understandable, you pissed off a lot of your potential customers by pulling pdf's. Whatever your reasons for pulling them, and whatever we think your reasons were, a fact you must accept is that a significant number of potential customers will not come back until those products return. It doesn't <em>have</em> to be in pdf format, despite our vocalizations over format preferences...in the end it really comes down to the fact that we just want the books back. There's just no other way around this.</p><p> </p><p>Also, it's very likely a <em>mea culpa</em> will be expected.</p><p> </p><p>But so what?! It costs you nothing, and buys you a lot of goodwill rather cheaply. If the last year or two haven't taught you that goodwill does equal profits, then I'm not sure you're capable of learning that lesson. That would be unfortunate.</p><p> </p><p>Now, I can still play <em>my</em> D&D just fine. I still have a group, and there are still people I know who aren't interested in <em>your</em> D&D. We still play around our tables, using our books, and we don't need you. But if you want us to be paying subscribers...and I'm fairly sure you do...then the above is the only way you can get that to happen. If you don't want us as paying customers, then what the hell are you in business for in the first place?! Ignore this and continue on the path you've been on, and I'm pretty sure you will not remain the industry leader. Erik Mona's humbleness and statements to the contrary aside - there are other's that can, and will, fill the void. If you want to relinquish your place as the industry leader, or worse, end up as an historical entry on Wikipedia (with all the other game companies that no longer exist), then by all means, simply disregard...</p><p> </p><p>So, how about a compromise between you and us...we'll accept the inevitability of subscriber based content, and you'll accept the inevitability that you can't make us <em>want</em> to play, what <em>you</em> want us to play. Then...perhaps...much fun (and money) can be had by all...<img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5431300, member: 59506"] I don't agree with you, but I do feel the same way (how's that for contradictory:p). I feel the same as you, in that I don't want my D&D experience to be an online computer based thing. And I'll resist it for as long as I can, but it's probably inevitable. However, contrary to my own feelings, rationally I can't agree that D&D [I]"...is made of reality..."[/I] and not [I]"...intended to be made of electrons..."[/I]. My D&D experience, no matter the medium, is primarily within the mind of me and those who I play it with (whether DM or Player). The visuals and the special effects, the story and the interaction...they take place almost completely within our imaginations. Whether the media is provided to me in a physical book or online, that part won't change. But like you, I don't want it only online...I want my books!...and I also will not ever [I]predominantly[/I] play online - I [I]require[/I] my physical table. I can use the online service as my "book", but I have to have players sitting around my physical table, with the action playing out on my game mat...or it's just not D&D to me. If our community reaches a point where I can't find anyone interested in this type of play anymore, then I'll probably hang it up also.:( But Hey! As long as the two of us are still playing it on a tabletop, then it's still alive...right?!:) In that circumstance, where there's nobody else playing it around a table anymore, maybe the two of us can get a game going...? So, where is Barbaria...?;) I think you're probably right, although I am no expert and my opinion carries practically zero weight. But for what it's worth, I agree.:o But with that in mind, here's my message for WotC: I, and many other gamers, do not like 4E and will never play 4E...[I]Period![/I]...even if it's the only game in production. I (and most other non-adopting gamers) have no animosity against it (it is after all, just a game, and didn't "do" anything to us), but it is not a fun system for us, and never will be able to fulfill what we want out of a D&D Experience. But go ahead and move to an exclusive subscription content model. I don't like it, but it's inevitable. Eventually the whole world will be paperless, and everything will be done on some type of electronic tablet with online connectivity...so, okay. But you still have to provide the content your customers want - and for a substantial portion of your potential customer base, that is not and never will be 4E. You want the rest of these potential customers, then you have to provide online content for past editions, electronic versions of out-of-print products, and the ability to houserule online content. It needs to be adaptable to the customer. A tool by which customers can play [I]their[/I] D&D, and not be handcuffed to [I]your[/I] D&D. We aren't going to pay for something we don't want. We will pay for something we do want. Seems like a no-brainer to me. Most people who play past editions, prefer those editions to the exclusion of most other games. For the most part, you will not change our minds, and you will not convince us that we'll better enjoy your current offering. It's just not going to happen. If you want our money, you have to provide the game(s) we want to play. And let's face reality, whether rational or understandable, you pissed off a lot of your potential customers by pulling pdf's. Whatever your reasons for pulling them, and whatever we think your reasons were, a fact you must accept is that a significant number of potential customers will not come back until those products return. It doesn't [I]have[/I] to be in pdf format, despite our vocalizations over format preferences...in the end it really comes down to the fact that we just want the books back. There's just no other way around this. Also, it's very likely a [I]mea culpa[/I] will be expected. But so what?! It costs you nothing, and buys you a lot of goodwill rather cheaply. If the last year or two haven't taught you that goodwill does equal profits, then I'm not sure you're capable of learning that lesson. That would be unfortunate. Now, I can still play [I]my[/I] D&D just fine. I still have a group, and there are still people I know who aren't interested in [I]your[/I] D&D. We still play around our tables, using our books, and we don't need you. But if you want us to be paying subscribers...and I'm fairly sure you do...then the above is the only way you can get that to happen. If you don't want us as paying customers, then what the hell are you in business for in the first place?! Ignore this and continue on the path you've been on, and I'm pretty sure you will not remain the industry leader. Erik Mona's humbleness and statements to the contrary aside - there are other's that can, and will, fill the void. If you want to relinquish your place as the industry leader, or worse, end up as an historical entry on Wikipedia (with all the other game companies that no longer exist), then by all means, simply disregard... So, how about a compromise between you and us...we'll accept the inevitability of subscriber based content, and you'll accept the inevitability that you can't make us [I]want[/I] to play, what [I]you[/I] want us to play. Then...perhaps...much fun (and money) can be had by all...:hmm: [/QUOTE]
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