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General Tabletop Discussion
*Pathfinder & Starfinder
Question for the Paizo folks regarding D&D's state of today
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<blockquote data-quote="pawsplay" data-source="post: 5440906" data-attributes="member: 15538"><p>I have been in online games that were awesome. In fact they offer some advantages: no time wasted driving, big male dudes playing lithe female elves with more believability, and being able to use images and space in cool new ways. But overall, face to face gaming is half a scoop MORE awesome. Most people find face to face contact more intrinsically satisfying in the first place. If you want to create a product for 2020 to blow me away, create a computerized erase mat that allows me to display graphics on my kitchen table. Heck, we'll videoconference anyone in who lives too far away, although their experience is likely to be the less exciting one. I reject the notion that The Future means a bunch of mouse potatoes Skypeing; did we come this far as a civilization in order to be satisfied with isolation and laziness? </p><p></p><p>If I were WotC, I would view D&D as a specialty product, one that is not likely to generate huge margins on its own. However, it would act as an incubator for IPs I would spin off into other areas. D&D could support and probably really could benefit from a D&D miniatures game again; they couldn't quite make it work before, but that doesn't mean the idea itself isn't doable. I think they came close. Definitely, a solid MMO ... or three! Frankly, DDO is doing well as a freebie because it didn't quite stand up as a paying game. Plus, Eberron... that seemed like it was going to be important at one time, but in the long run, it's just one flavor of 3e, and one whose enthusiasm probably hasn't carried over into 4e the way some people thought it would. So you make several MMOs, each with a slightly different nature. The D&D brand is big. You could have one where people quested and decorated their houses and such. You could have another, maybe a Dark Sun game, with a more action RPG feel to it and big, WoW-style landscapes. Greyhawk is a nostalgia setting, so why not marry it to a nostalgia MMO experience? Classic MMO style, lots of grinding and rare loots and end-game raids against Iuz and the like. </p><p></p><p>Why is there no modern D&D cartoon on cable? What about, oh, D&D action figures? These ideas take money but I'm having trouble imagining Hasbro had some other purpose in acquiring WotC; if all they wanted was the card business, I bet they could have bought that.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5440906, member: 15538"] I have been in online games that were awesome. In fact they offer some advantages: no time wasted driving, big male dudes playing lithe female elves with more believability, and being able to use images and space in cool new ways. But overall, face to face gaming is half a scoop MORE awesome. Most people find face to face contact more intrinsically satisfying in the first place. If you want to create a product for 2020 to blow me away, create a computerized erase mat that allows me to display graphics on my kitchen table. Heck, we'll videoconference anyone in who lives too far away, although their experience is likely to be the less exciting one. I reject the notion that The Future means a bunch of mouse potatoes Skypeing; did we come this far as a civilization in order to be satisfied with isolation and laziness? If I were WotC, I would view D&D as a specialty product, one that is not likely to generate huge margins on its own. However, it would act as an incubator for IPs I would spin off into other areas. D&D could support and probably really could benefit from a D&D miniatures game again; they couldn't quite make it work before, but that doesn't mean the idea itself isn't doable. I think they came close. Definitely, a solid MMO ... or three! Frankly, DDO is doing well as a freebie because it didn't quite stand up as a paying game. Plus, Eberron... that seemed like it was going to be important at one time, but in the long run, it's just one flavor of 3e, and one whose enthusiasm probably hasn't carried over into 4e the way some people thought it would. So you make several MMOs, each with a slightly different nature. The D&D brand is big. You could have one where people quested and decorated their houses and such. You could have another, maybe a Dark Sun game, with a more action RPG feel to it and big, WoW-style landscapes. Greyhawk is a nostalgia setting, so why not marry it to a nostalgia MMO experience? Classic MMO style, lots of grinding and rare loots and end-game raids against Iuz and the like. Why is there no modern D&D cartoon on cable? What about, oh, D&D action figures? These ideas take money but I'm having trouble imagining Hasbro had some other purpose in acquiring WotC; if all they wanted was the card business, I bet they could have bought that. [/QUOTE]
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Question for the Paizo folks regarding D&D's state of today
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