Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Question for Veteran DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old One" data-source="post: 134469" data-attributes="member: 83"><p><strong>Hmmm...</strong></p><p></p><p>Definitely a common theme!</p><p></p><p>My longest running campaign was <strong>The Company of the Moon</strong>, set in a modified Deepingdale (FR). It ran, bi-weekly, from mid-1991 to the end of 1996, then monthly from 1997 through 1999. Key factors included:</p><ul> <li data-xf-list-type="ul"> Making the setting my own - I used the Original FR Set as a starting point, basically ignored everything that TSR did with the setting after that and let the PCs write the history.</li> <li data-xf-list-type="ul"> Living, breathing NPCs - The prime key to the game. I introduced a number of NPCs early in the game - some allies, some enemies and some for color. I made them much more than just cardboard cut-outs...the PCs really cared what happened to these NPCs.</li> <li data-xf-list-type="ul"> The Recurring Villain - One of the NPCs was a chaotic elven fighter-thief that ran all manner of con games and scams. He drove the players crazy. They never did bring him to justice (and he even saved them once), but several of my old players still froth at the mouth if I mention Tyrik Freestar!</li> <li data-xf-list-type="ul"> Free Will - I think a certain amount of "free-will" is key, especially for thinking players. They want to know that they don't have to go in any particular direction for the stake of the story, but can be gently prodded through appropriate plot hooks.</li> <li data-xf-list-type="ul"> Know what makes each player tick - Each player has different motivations and hot buttons. Figuring out what appeals most to each player helps make for a healthy campaign. One of the best ways to find out is to ask them!</li> </ul><p></p><p>My most satisfying campaign is actually my current <strong><em>Faded Glory</em></strong> campaign. I have taken all of the items above and implemented them in an epic campaign world full of intrigue, death and mystery...gotta love it<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />!</p><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 134469, member: 83"] [b]Hmmm...[/b] Definitely a common theme! My longest running campaign was [b]The Company of the Moon[/b], set in a modified Deepingdale (FR). It ran, bi-weekly, from mid-1991 to the end of 1996, then monthly from 1997 through 1999. Key factors included: [list] [*] Making the setting my own - I used the Original FR Set as a starting point, basically ignored everything that TSR did with the setting after that and let the PCs write the history. [*] Living, breathing NPCs - The prime key to the game. I introduced a number of NPCs early in the game - some allies, some enemies and some for color. I made them much more than just cardboard cut-outs...the PCs really cared what happened to these NPCs. [*] The Recurring Villain - One of the NPCs was a chaotic elven fighter-thief that ran all manner of con games and scams. He drove the players crazy. They never did bring him to justice (and he even saved them once), but several of my old players still froth at the mouth if I mention Tyrik Freestar! [*] Free Will - I think a certain amount of "free-will" is key, especially for thinking players. They want to know that they don't have to go in any particular direction for the stake of the story, but can be gently prodded through appropriate plot hooks. [*] Know what makes each player tick - Each player has different motivations and hot buttons. Figuring out what appeals most to each player helps make for a healthy campaign. One of the best ways to find out is to ask them! [/list] My most satisfying campaign is actually my current [b][i]Faded Glory[/i][/b][i][/i] campaign. I have taken all of the items above and implemented them in an epic campaign world full of intrigue, death and mystery...gotta love it:D! ~ Old One [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Question for Veteran DMs
Top