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<blockquote data-quote="Shredd1" data-source="post: 135993" data-attributes="member: 4026"><p>Curse Of The Azure Bonds would make a great setting for 5-6 evenings. The beginning places the characters against many drow who subdue the characters - They awaken with mysterious tatoo sigils on their arms. (As a game breaker I allowed all characters to choose ANY 1 magic item the wanted - when they awaken of course the items are gone...) There are 5 sigils in all that have been placed by 5 different factions, each with their own agenda. The sigils, upon certain conditions, prompt the characters to do certains acts against their will - this will certainly upset the characters, but provides great gameplay and DM control. The goal is to defeat each faction, upon which the sigil disappears. Im not a great veteran DM but really appreciated this particular setting - A few NPCs include Alias and her pet Paladin Dragonbait...</p></blockquote><p></p>
[QUOTE="Shredd1, post: 135993, member: 4026"] Curse Of The Azure Bonds would make a great setting for 5-6 evenings. The beginning places the characters against many drow who subdue the characters - They awaken with mysterious tatoo sigils on their arms. (As a game breaker I allowed all characters to choose ANY 1 magic item the wanted - when they awaken of course the items are gone...) There are 5 sigils in all that have been placed by 5 different factions, each with their own agenda. The sigils, upon certain conditions, prompt the characters to do certains acts against their will - this will certainly upset the characters, but provides great gameplay and DM control. The goal is to defeat each faction, upon which the sigil disappears. Im not a great veteran DM but really appreciated this particular setting - A few NPCs include Alias and her pet Paladin Dragonbait... [/QUOTE]
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