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<blockquote data-quote="Eryx" data-source="post: 137443" data-attributes="member: 3256"><p>From 92 to 96, I ran a homebrew campaign on a world named Trakken. The premise of the setting was that the first race to evolve on the world was Insectoid (Thri-Kreen like) who reached the stage where they created technology and moved into space (not Spelljammer), so the characters found odd tech stuff in ancient ruins that they could never figure out or use.</p><p>The land was also at war with a southern nation, and the characters ended up being drawn into the intrigues behind this conflict.</p><p></p><p>After the war ended, they decided to explore beyond the boundries of the known land, so I expanded beyond what I had created and the characters located an isolated nation dominated by Psionic Warriors who lorded over those without psionic powers. They characters decided they didn't like this regime and spent many months (IC and OOC) preparing a resistence movement until they led a rebellion against the nation's evil rulers.</p><p></p><p>The NPC's are the most important, and they was one who the players hated named General Taggus. They always enjoyed the stories where he returned. </p><p></p><p>That was a great campaign. Once they decided to start the spark of rebellion, the game more or less free-form but worked well in that environment.</p></blockquote><p></p>
[QUOTE="Eryx, post: 137443, member: 3256"] From 92 to 96, I ran a homebrew campaign on a world named Trakken. The premise of the setting was that the first race to evolve on the world was Insectoid (Thri-Kreen like) who reached the stage where they created technology and moved into space (not Spelljammer), so the characters found odd tech stuff in ancient ruins that they could never figure out or use. The land was also at war with a southern nation, and the characters ended up being drawn into the intrigues behind this conflict. After the war ended, they decided to explore beyond the boundries of the known land, so I expanded beyond what I had created and the characters located an isolated nation dominated by Psionic Warriors who lorded over those without psionic powers. They characters decided they didn't like this regime and spent many months (IC and OOC) preparing a resistence movement until they led a rebellion against the nation's evil rulers. The NPC's are the most important, and they was one who the players hated named General Taggus. They always enjoyed the stories where he returned. That was a great campaign. Once they decided to start the spark of rebellion, the game more or less free-form but worked well in that environment. [/QUOTE]
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