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<blockquote data-quote="arwink" data-source="post: 137597" data-attributes="member: 2292"><p>I usually work off a theory that if the campaign I'm currently running isn't the best I've ever done, then I'm doing something wrong. It's all a learning curve, you know?</p><p></p><p>The most memorable, however, was probably a 4 year red-box set DnD campaign I ran, one that I'd probably still be running if a bunch of character sheets hadn't been thrown out by accident and the two key players hadn't moved across the other side of the coutnry.</p><p></p><p>It was the game that was the most overall fun, filled with wierd stuff and run in the Known World setting which we bent every which way we could think of. Got to play a lot fo the classic and current (at the time) DnD modules that influence the way I game today (Castle Amber, the Isle of Dread, Where Chaos Reigns, Wrath of the immortals and the every time-travelling blackmore module we could get our hands on were particular favorites). The players had been to the deep past and future of their world by the end, knew a lot of cool NPC's and generally were as weird a bunch as you could imagine. The fact that it was a small group that I enjoyed spending a lot of time with helped a lot as well.</p><p></p><p>Technically I've learned a lot from then. And the campaign I'm running will probably eclipse this one in my memory by the time it's done, unless something goes terribly, terribly wrong.</p></blockquote><p></p>
[QUOTE="arwink, post: 137597, member: 2292"] I usually work off a theory that if the campaign I'm currently running isn't the best I've ever done, then I'm doing something wrong. It's all a learning curve, you know? The most memorable, however, was probably a 4 year red-box set DnD campaign I ran, one that I'd probably still be running if a bunch of character sheets hadn't been thrown out by accident and the two key players hadn't moved across the other side of the coutnry. It was the game that was the most overall fun, filled with wierd stuff and run in the Known World setting which we bent every which way we could think of. Got to play a lot fo the classic and current (at the time) DnD modules that influence the way I game today (Castle Amber, the Isle of Dread, Where Chaos Reigns, Wrath of the immortals and the every time-travelling blackmore module we could get our hands on were particular favorites). The players had been to the deep past and future of their world by the end, knew a lot of cool NPC's and generally were as weird a bunch as you could imagine. The fact that it was a small group that I enjoyed spending a lot of time with helped a lot as well. Technically I've learned a lot from then. And the campaign I'm running will probably eclipse this one in my memory by the time it's done, unless something goes terribly, terribly wrong. [/QUOTE]
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