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<blockquote data-quote="ValhallaGH" data-source="post: 4550086" data-attributes="member: 41187"><p>Bar Fights:</p><p>1) Remind your players that using a combat weapon, or most spells, in town is Criminal Assault, and that they will be charged and prosecuted for it.</p><p>2) Remind your players that killing people is usually seen as Murder, and that they will be charged and prosecuted for it.</p><p>3) Use whichever option your players will like more.</p><p></p><p>Option 1: High Cinema</p><p>- The PCs will win the barfight. </p><p>A) Have them each roll two d20 rolls to see how well they do as individuals.</p><p>B) Work with them to describe the fight in an entertaining way that leaves them victorious at the end.</p><p></p><p>Option 2: Gritty and Tactical</p><p>- The PCs could (theoretically) lose the fight and be knocked out.</p><p>A) Familiarize yourself with the Improvised Weapons table (one-handed, unarmed, two-handed, and thrown). This way you can help your players understand them and use them when they want to.</p><p>B) Have a ready stack of "Bar Fighters" handy. Most of them should be minions of about the PCs level, with a one or two others as unarmed monsters of about the PCs level. This gives them a lot of people they can simply plow through, with a few that they are actually threatened by.</p><p>C) Depending upon the town and bar, decide how many of the patrons are minions and how many are non-minions.</p><p>D) Run as a normal combat, only everyone is unarmed (no weapon bonus to the attacks), and people get knocked out.</p><p>E) Using powers with the weapon Unarmed is okay. Some magic spells (single targets, non-summoning, stuff that you wouldn't get upset about if someone pulled it on you in a 'friendly' bar fight) are okay but nothing that might destroy the bar, imperiel souls, or leave a nasty scar. Sleep good-, Acid Arrow bad- type stuff.</p><p></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4550086, member: 41187"] Bar Fights: 1) Remind your players that using a combat weapon, or most spells, in town is Criminal Assault, and that they will be charged and prosecuted for it. 2) Remind your players that killing people is usually seen as Murder, and that they will be charged and prosecuted for it. 3) Use whichever option your players will like more. Option 1: High Cinema - The PCs will win the barfight. A) Have them each roll two d20 rolls to see how well they do as individuals. B) Work with them to describe the fight in an entertaining way that leaves them victorious at the end. Option 2: Gritty and Tactical - The PCs could (theoretically) lose the fight and be knocked out. A) Familiarize yourself with the Improvised Weapons table (one-handed, unarmed, two-handed, and thrown). This way you can help your players understand them and use them when they want to. B) Have a ready stack of "Bar Fighters" handy. Most of them should be minions of about the PCs level, with a one or two others as unarmed monsters of about the PCs level. This gives them a lot of people they can simply plow through, with a few that they are actually threatened by. C) Depending upon the town and bar, decide how many of the patrons are minions and how many are non-minions. D) Run as a normal combat, only everyone is unarmed (no weapon bonus to the attacks), and people get knocked out. E) Using powers with the weapon Unarmed is okay. Some magic spells (single targets, non-summoning, stuff that you wouldn't get upset about if someone pulled it on you in a 'friendly' bar fight) are okay but nothing that might destroy the bar, imperiel souls, or leave a nasty scar. Sleep good-, Acid Arrow bad- type stuff. Good Luck! [/QUOTE]
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