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General Tabletop Discussion
*TTRPGs General
Question: How do you rationalize opportunity attacks?
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<blockquote data-quote="Gorgoroth" data-source="post: 5880590" data-attributes="member: 6674889"><p><strong>I actually</strong></p><p></p><p>think it should be worse. If you run away, and the guy following you can run faster, he can run you down with a sword in your back. Maybe not instantly (especially not instantly, depending on how cunning or fast the escapee is), but whoever has the faster run speed should get a free attack. What I'd rather is that if you turn around and run, instead of like in pathfinder where you can just "withdraw from combat" no questions asked (blah), your opponent gets to auto-follow you a step behind, and if somehow he can catch you, THEN he gets a free backstab, 2x damage, even with a greataxe.</p><p></p><p>It'll make you think twice about running away, won't it. You need someone to cover your retreat, but then who will cover theirs? Maybe if you do a "covered retreat", it can work with your ally who has either a melee OR a ranged weapon. Sort of like, pursuit grants OAs or makes you let your guard down.</p><p></p><p>But yeah, realistically, I can see at least 50% of the case where you wouldn't grant an OA, but just CA instead. Drinking a potion in one hand and holding out your hand in the other, maybe a concentration or dex check to avoid dropping the potion while you're deflecting incoming blows. I could totally see that in my mind, and would much prefer it to free attacks all the time. Lots more stuff should be in the CA granting range, rather than the OA granting range. But definitely, retreating from combat should at least grant CA and a free pursuit one square behind as an "opportunity move" from your foe. That would be way more cinematic and true-to-life. Why can I run, even with an OA, out of the room before my opponent even gets his wits about him that I would bar the door shut behind him to prevent pursuit?</p><p></p><p>I think turns should have more "riposte" like manveuvers, for the advanced optional rules. (that the DM might even see fit to "enable" on a whim because it's a cool rules fit to something that wasn't otherwise meant to be possible in his game. I like auto-expanding and contracting rules in the middle of combat, where it may be fairer to the players or the foes, based on the "rule of cool".</p><p></p><p>let's do this.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5880590, member: 6674889"] [b]I actually[/b] think it should be worse. If you run away, and the guy following you can run faster, he can run you down with a sword in your back. Maybe not instantly (especially not instantly, depending on how cunning or fast the escapee is), but whoever has the faster run speed should get a free attack. What I'd rather is that if you turn around and run, instead of like in pathfinder where you can just "withdraw from combat" no questions asked (blah), your opponent gets to auto-follow you a step behind, and if somehow he can catch you, THEN he gets a free backstab, 2x damage, even with a greataxe. It'll make you think twice about running away, won't it. You need someone to cover your retreat, but then who will cover theirs? Maybe if you do a "covered retreat", it can work with your ally who has either a melee OR a ranged weapon. Sort of like, pursuit grants OAs or makes you let your guard down. But yeah, realistically, I can see at least 50% of the case where you wouldn't grant an OA, but just CA instead. Drinking a potion in one hand and holding out your hand in the other, maybe a concentration or dex check to avoid dropping the potion while you're deflecting incoming blows. I could totally see that in my mind, and would much prefer it to free attacks all the time. Lots more stuff should be in the CA granting range, rather than the OA granting range. But definitely, retreating from combat should at least grant CA and a free pursuit one square behind as an "opportunity move" from your foe. That would be way more cinematic and true-to-life. Why can I run, even with an OA, out of the room before my opponent even gets his wits about him that I would bar the door shut behind him to prevent pursuit? I think turns should have more "riposte" like manveuvers, for the advanced optional rules. (that the DM might even see fit to "enable" on a whim because it's a cool rules fit to something that wasn't otherwise meant to be possible in his game. I like auto-expanding and contracting rules in the middle of combat, where it may be fairer to the players or the foes, based on the "rule of cool". let's do this. [/QUOTE]
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Question: How do you rationalize opportunity attacks?
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