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Question: How do you rationalize opportunity attacks?
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<blockquote data-quote="Wiseblood" data-source="post: 5881213" data-attributes="member: 42437"><p>I don't try to rationalize opportunirty attacks. They are nonsense. I put up with the crap because there is an expectation by the other players that these will be used. They should not exist. A guard or ready action should do this job. There should not be any freebies. </p><p> </p><p>For Example: Ted the Thief is fighting a Bull in a china cabinet. Ted can get a free shot on the Bull if it tries to overrun him but not if it tries to hit him with it's head. </p><p> </p><p>Also Ted could be fighting two bulls at the same time. And only get one shot picking wichever Bull to attack. However if either Bull should try to drink a potion Ted will get another free shot. But ted would have to use a standard attack to strike a single plate of china. The plate of china is blind, immobile, and might actually be holding something. How can anyone reconcile this being any harder to hit than a bull dinking a potion?</p><p> </p><p>Last but not least Ted holds his action to stab the first bull that he can reach. The first bull he can reach moves into a threatened square and quaffs a potion. Ted has somehow lost his nerve and attacks just once. I say this because you can not make attacks of opportunity during your turn. The system does not account for simultinaitey(sp) and during all of this nonsense characters are considered to be acting throughout the turn so there would not be an individual turn? or is there?</p><p> </p><p>I tend to very strongly appose any action taken during anothers turn. It stretches resolution and tends to very strongly nerf the classes that are non casters. Instead of AoO's I would greatly prefer an action priority system within initiative.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5881213, member: 42437"] I don't try to rationalize opportunirty attacks. They are nonsense. I put up with the crap because there is an expectation by the other players that these will be used. They should not exist. A guard or ready action should do this job. There should not be any freebies. For Example: Ted the Thief is fighting a Bull in a china cabinet. Ted can get a free shot on the Bull if it tries to overrun him but not if it tries to hit him with it's head. Also Ted could be fighting two bulls at the same time. And only get one shot picking wichever Bull to attack. However if either Bull should try to drink a potion Ted will get another free shot. But ted would have to use a standard attack to strike a single plate of china. The plate of china is blind, immobile, and might actually be holding something. How can anyone reconcile this being any harder to hit than a bull dinking a potion? Last but not least Ted holds his action to stab the first bull that he can reach. The first bull he can reach moves into a threatened square and quaffs a potion. Ted has somehow lost his nerve and attacks just once. I say this because you can not make attacks of opportunity during your turn. The system does not account for simultinaitey(sp) and during all of this nonsense characters are considered to be acting throughout the turn so there would not be an individual turn? or is there? I tend to very strongly appose any action taken during anothers turn. It stretches resolution and tends to very strongly nerf the classes that are non casters. Instead of AoO's I would greatly prefer an action priority system within initiative. [/QUOTE]
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