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Question: How do you rationalize opportunity attacks?
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<blockquote data-quote="Water Bob" data-source="post: 5884728" data-attributes="member: 92305"><p>That's exactly why I went with non-lethal stuff. Every result, unless an Unarmed Strike is used with a -4 penalty, results in a non-lethal action that does more to change the circumstances of the melee rather than hurt the PC. <span style="color: green">For example, if a Grapple comes up, the melee goes into a wrestling match. Now, a character's dagger actually has a mechanical use! Or, someone may have pommel spike placed on his weapon for just such an occasion!</span></p><p> </p><p>Plus, rolling a "1" using this chart <u>can sometimes fall into the PC's favor</u> when they roll a "1". For example, if the PC is very good at Grappling, the NPC who rolled a Grapple result after the PC's "1" might find himself in worse trouble than he was when fighting the PC in plain melee.</p><p> </p><p>I do like, too, how this makes these often overlooked and underused combat maneuvers more important to the game. This will bring the disarm, unarmed attack, sunder, trip, and grapple more often into the game, making the combat round more exciting.</p><p> </p><p>Plus, taking advantage of the "1" result is purely optional. If a bad guy rolls a "1", and the result is grapple (and the Player knows his character is no good at Grappling), then the player can choose to not take advantaged of his opportunity to Grapple. And, of course, the GM has the same choice with the NPCs.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Check out this Example...</p><p> </p><p>Conan fights a Pict Warrior. Conan rolls a "1", and the Pict gets a Trip result.</p><p> </p><p>How do Trips work in 3.x? First, there's a Touch Attack (but no AoO from the target) that has to be made.</p><p> </p><p>That check can fail, and the Trip attempt is over.</p><p> </p><p>If the Touch attack succeeds, then Opposed STR checks are made (the defender can use his DEX instead, if he wants). </p><p> </p><p>If the Pict succeeds in making this Opposed throw, then Conan goes down from the Trip.</p><p> </p><p>But...</p><p> </p><p>If the Pict fails at the Opposed throw, then Conan gets a chance to trip the Pict! Opposed throws are made again!</p><p> </p><p>So....really, does this "1" result hurt Conan or benefit him?</p><p> </p><p><span style="color: green">In certain situations, the character that throws the "1" could find more benefit in the result than the enemy.</span></p><p> </p><p>And, I like that about this, too.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5884728, member: 92305"] That's exactly why I went with non-lethal stuff. Every result, unless an Unarmed Strike is used with a -4 penalty, results in a non-lethal action that does more to change the circumstances of the melee rather than hurt the PC. [COLOR=green]For example, if a Grapple comes up, the melee goes into a wrestling match. Now, a character's dagger actually has a mechanical use! Or, someone may have pommel spike placed on his weapon for just such an occasion![/COLOR] Plus, rolling a "1" using this chart [U]can sometimes fall into the PC's favor[/U] when they roll a "1". For example, if the PC is very good at Grappling, the NPC who rolled a Grapple result after the PC's "1" might find himself in worse trouble than he was when fighting the PC in plain melee. I do like, too, how this makes these often overlooked and underused combat maneuvers more important to the game. This will bring the disarm, unarmed attack, sunder, trip, and grapple more often into the game, making the combat round more exciting. Plus, taking advantage of the "1" result is purely optional. If a bad guy rolls a "1", and the result is grapple (and the Player knows his character is no good at Grappling), then the player can choose to not take advantaged of his opportunity to Grapple. And, of course, the GM has the same choice with the NPCs. Check out this Example... Conan fights a Pict Warrior. Conan rolls a "1", and the Pict gets a Trip result. How do Trips work in 3.x? First, there's a Touch Attack (but no AoO from the target) that has to be made. That check can fail, and the Trip attempt is over. If the Touch attack succeeds, then Opposed STR checks are made (the defender can use his DEX instead, if he wants). If the Pict succeeds in making this Opposed throw, then Conan goes down from the Trip. But... If the Pict fails at the Opposed throw, then Conan gets a chance to trip the Pict! Opposed throws are made again! So....really, does this "1" result hurt Conan or benefit him? [COLOR=green]In certain situations, the character that throws the "1" could find more benefit in the result than the enemy.[/COLOR] And, I like that about this, too. [/QUOTE]
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Question: How do you rationalize opportunity attacks?
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