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Question: How do you rationalize opportunity attacks?
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<blockquote data-quote="Water Bob" data-source="post: 5884741" data-attributes="member: 92305"><p>Here's a couple other neat combat rules from the Conan RPG. These are real rules, though optional, from the Core rulebook, that I'm using in my game.</p><p> </p><p><span style="color: blue">Lock Weapons.</span></p><p> </p><p>Check out this scene from Spartacus, about 0.35.</p><p> </p><p>[ame=http://www.youtube.com/watch?v=iWqbwbJBshY]Spartacus Blood And Sand - Spartacus Vs Crixus Full Fight 1080p HD - YouTube[/ame]</p><p> </p><p> </p><p> </p><p>To indicate this in the Conan game, this happens anytime the attack roll exactly equals the defender's AC (Parry AC in Conan).</p><p> </p><p>When, locking weapons, also check for a Sunder to happen. So, the result, when attack throw = AC can be either locked weapons or the attacker swinging and breaking (or damaging) the opponent's weapon.</p><p> </p><p>If a shield is involved, then the Lock Weapon aspect is skipped, but the sunder still applies to the shield.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue">Weapon Length.</span></p><p> </p><p>Even when the reach of a weapon still threatens only 5', there are weapons with longer and shorter reach. This optional Conan Rule addresses weapon length (something that has slowly disappeared since 1E AD&D).</p><p> </p><p>It's a simple rule. Apply a +1 or a -1 modifier to AC (in the Conan RPG, this only applies to Parry AC, not Dodge AC) for every size category of difference between the weapons.</p><p> </p><p>For example, Conan The Thief fights with his dagger (a light weapon). His Vanir opponent fights with a two-handed greatsword (a Two-Handed Weapon).</p><p> </p><p>The dagger is two size categories smaller than the greatsword (Light is smaller than One-Handed, is smaller than Two-handed. That's two categories). Thus, Conan fights with a -2 to his AC.</p><p> </p><p>Likewise, the greatsword is two size categories greater than the dagger, thus the Vanir fights with a +2 to his AC.</p><p> </p><p>With humans, this modifier will be one of these: +2, +1, 0, -1, -2. </p><p> </p><p>With non-humans, depending on the size of their weapons, this range could include higher modifiers.</p><p> </p><p> </p><p> </p><p> </p><p>If Conan, with his dagger, were fighting a Guard using a broadsword, then Conan would fight with -1 AC while the Guard fights with +1 AC, since the size difference in weapons is only one category.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5884741, member: 92305"] Here's a couple other neat combat rules from the Conan RPG. These are real rules, though optional, from the Core rulebook, that I'm using in my game. [COLOR=blue]Lock Weapons.[/COLOR] Check out this scene from Spartacus, about 0.35. [ame=http://www.youtube.com/watch?v=iWqbwbJBshY]Spartacus Blood And Sand - Spartacus Vs Crixus Full Fight 1080p HD - YouTube[/ame] To indicate this in the Conan game, this happens anytime the attack roll exactly equals the defender's AC (Parry AC in Conan). When, locking weapons, also check for a Sunder to happen. So, the result, when attack throw = AC can be either locked weapons or the attacker swinging and breaking (or damaging) the opponent's weapon. If a shield is involved, then the Lock Weapon aspect is skipped, but the sunder still applies to the shield. [COLOR=blue]Weapon Length.[/COLOR] Even when the reach of a weapon still threatens only 5', there are weapons with longer and shorter reach. This optional Conan Rule addresses weapon length (something that has slowly disappeared since 1E AD&D). It's a simple rule. Apply a +1 or a -1 modifier to AC (in the Conan RPG, this only applies to Parry AC, not Dodge AC) for every size category of difference between the weapons. For example, Conan The Thief fights with his dagger (a light weapon). His Vanir opponent fights with a two-handed greatsword (a Two-Handed Weapon). The dagger is two size categories smaller than the greatsword (Light is smaller than One-Handed, is smaller than Two-handed. That's two categories). Thus, Conan fights with a -2 to his AC. Likewise, the greatsword is two size categories greater than the dagger, thus the Vanir fights with a +2 to his AC. With humans, this modifier will be one of these: +2, +1, 0, -1, -2. With non-humans, depending on the size of their weapons, this range could include higher modifiers. If Conan, with his dagger, were fighting a Guard using a broadsword, then Conan would fight with -1 AC while the Guard fights with +1 AC, since the size difference in weapons is only one category. [/QUOTE]
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