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General Tabletop Discussion
*TTRPGs General
Question: how much extra effort would it really take to write modules supporting multiple systems?
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<blockquote data-quote="Ath'kethin" data-source="post: 8430110" data-attributes="member: 6798775"><p>It's easy to get anything published. It's much more challenging to get people to actually buy it.</p><p></p><p>As others have said, a plan such as you describe isn't too uncommon, but there are different ways to approach it. I've backed Kickstarters where a given product is available for multiple systems, and some make a separate product for each system (so you'd buy, say, <em>Crypt of the Science-Wizard</em> for Swords & Wizardry OR <em>Crypt of the Science-Wizard</em> for Dungeon Crawl Classics OR <em>Crypt of the Science-Wizard</em> for 5e, etc). I've also seen where the publisher made a single physical product with the lore and system-neutral information in it and provided the mechanical bits in a separate download.</p><p></p><p>A big question to answer here is how you plan to support the release. It's far more work to make system-neutral stuff, and some customers may feel left out in the cold if you make more stuff for one system than another. For example, the <em>Primeval Thule Campaign Setting </em>was published in several different versions, including 4e, 5e, Savage Worlds, Pathfinder, and 13th Age, and the initial adventures were available in all of them. But all of the later supplemental material was only available for 5e, which probably didn't make purchasers of the Savage Worlds version too happy.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8430110, member: 6798775"] It's easy to get anything published. It's much more challenging to get people to actually buy it. As others have said, a plan such as you describe isn't too uncommon, but there are different ways to approach it. I've backed Kickstarters where a given product is available for multiple systems, and some make a separate product for each system (so you'd buy, say, [I]Crypt of the Science-Wizard[/I] for Swords & Wizardry OR [I]Crypt of the Science-Wizard[/I] for Dungeon Crawl Classics OR [I]Crypt of the Science-Wizard[/I] for 5e, etc). I've also seen where the publisher made a single physical product with the lore and system-neutral information in it and provided the mechanical bits in a separate download. A big question to answer here is how you plan to support the release. It's far more work to make system-neutral stuff, and some customers may feel left out in the cold if you make more stuff for one system than another. For example, the [I]Primeval Thule Campaign Setting [/I]was published in several different versions, including 4e, 5e, Savage Worlds, Pathfinder, and 13th Age, and the initial adventures were available in all of them. But all of the later supplemental material was only available for 5e, which probably didn't make purchasers of the Savage Worlds version too happy. [/QUOTE]
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Question: how much extra effort would it really take to write modules supporting multiple systems?
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