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General Tabletop Discussion
*TTRPGs General
Question: how much extra effort would it really take to write modules supporting multiple systems?
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<blockquote data-quote="Calthropstu" data-source="post: 8433431" data-attributes="member: 7032355"><p>See, there's your problem. "I throw trolls at the party." "I throw a dragon at the party." "I throw a group of wyverns at the party."</p><p></p><p>Instead, try something like this:</p><p>I throw a group of goblins supporting a troll at the party. 6 goblins + 1 troll. The troll moves to engage the party while the goblins snipe any spellcaster who attempts to cast. A goblin shaman either heals the troll or harasses the party. A party works by bouncing abilities off each other to make everyone stronger. If you threw a single troll against a single fighter, you'd get something boring. "I attack, he attacks. I attack, he attacks." But by combining it with a few goblins, the spellcaster is now making concentration checks, the cleric is being countered by the shaman and the troll is tanking the fighter. Same with npc enemies. One of my favorite tactics is to use a pair of burly knockback builds backed by a wizard casting black tentacles. It's devastating on mid level characters, and every party has used different tactics to counter. The encounter with 4x derghodaemons and a phasmadaemon was especially brutal. No one had prepared true sight. So they tried to land on the fortress. Which was an illusion. When they jumped from their griffons and fell through the ceiling it was hilarious. Then they suddenly had to start making derghodaemon will saves. x4. With prismatic sprays hitting them.</p><p></p><p>I have made some extremely effective (and logical) monster combinations. I've employed hit and run tactics. I once made a dragon turtle cleric who kept attacking a ship, fleeing, healing and coming back. I also once hid a pixie healer slave in a giant's pocket. If your PF experience is "full attack, full attack, flank for +2 full attack..." then yeah. But experienced gms have some serious firepower to work with which challenge the PCs to get seriously creative.</p></blockquote><p></p>
[QUOTE="Calthropstu, post: 8433431, member: 7032355"] See, there's your problem. "I throw trolls at the party." "I throw a dragon at the party." "I throw a group of wyverns at the party." Instead, try something like this: I throw a group of goblins supporting a troll at the party. 6 goblins + 1 troll. The troll moves to engage the party while the goblins snipe any spellcaster who attempts to cast. A goblin shaman either heals the troll or harasses the party. A party works by bouncing abilities off each other to make everyone stronger. If you threw a single troll against a single fighter, you'd get something boring. "I attack, he attacks. I attack, he attacks." But by combining it with a few goblins, the spellcaster is now making concentration checks, the cleric is being countered by the shaman and the troll is tanking the fighter. Same with npc enemies. One of my favorite tactics is to use a pair of burly knockback builds backed by a wizard casting black tentacles. It's devastating on mid level characters, and every party has used different tactics to counter. The encounter with 4x derghodaemons and a phasmadaemon was especially brutal. No one had prepared true sight. So they tried to land on the fortress. Which was an illusion. When they jumped from their griffons and fell through the ceiling it was hilarious. Then they suddenly had to start making derghodaemon will saves. x4. With prismatic sprays hitting them. I have made some extremely effective (and logical) monster combinations. I've employed hit and run tactics. I once made a dragon turtle cleric who kept attacking a ship, fleeing, healing and coming back. I also once hid a pixie healer slave in a giant's pocket. If your PF experience is "full attack, full attack, flank for +2 full attack..." then yeah. But experienced gms have some serious firepower to work with which challenge the PCs to get seriously creative. [/QUOTE]
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Question: how much extra effort would it really take to write modules supporting multiple systems?
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